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Battlefield Modding Tutorials BFMODS :: View topic - Random Spawnpoints
Battlefield Modding Tutorials BFMODS
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Random Spawnpoints
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2524
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Author:  Bigboom [ Sun Dec 17, 2006 10:47 am ]
Post subject:  Random Spawnpoints

OK first off this isn't server-side so it isn't in the best of places but I was hoping someone here could help.

I'm wondering whether it would be possible to use random numbers to generate random spawnpoints. For example I want to spawn "environment" objects in the sky but not in the exact same place every time. Could I place a spawnpoint and then the plane would randomly spawn anywhere within say, 40/40/40 of that point? I read somewhere something about CRD being some sort of random thing but I'm not sure how to use it. Could anyone help?

Cheers :D

Author:  Why Two Kay [ Sun Dec 17, 2006 5:03 pm ]
Post subject: 

Not sure if it can be done, but here is a guide on CRD_ commands.

http://mdt.planetbattlefield.gamespy.co ... g/CRD.shtm

Author:  Bigboom [ Sun Dec 17, 2006 7:39 pm ]
Post subject: 

Hmm yeh I saw that mysle just after posting. I'm still not sure what to do exactly. I need something like:

CRD_UNIFORM/0/40/1

which would give me a number anywhere between 0 and 40. I then need to apply this somehow to the x, y and z coordinates for the object I'm spawning. I assume there is no way of doing this?

If not can anyone think of any other way I can get a plane to spawn randomly within a certain radius of a point?

Author:  Archimonde0_0 [ Mon Dec 18, 2006 2:37 am ]
Post subject: 

hehe i did sometin cool with some lcvp's

I spawned them as individual vehicles and gave the americans no flag. Then i added a Spawner and a Spawn Point to each Lcvp. And the Spawn was random. :) was kinda kewl.

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