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Battlefield Modding Tutorials BFMODS • View topic - Uploading

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 
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 Post subject: Uploading
PostPosted: Mon Dec 18, 2006 6:59 am 
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Joined: Mon Dec 18, 2006 6:56 am
Posts: 2
So i modded Omaha and i put in another jeep and tank

would this go straight to my copy of omaha in the levels folder?

i used the program from the site.

Help me caveman n00b! :D


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 Post subject:
PostPosted: Mon Dec 18, 2006 7:27 am 
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Joined: Sat Dec 02, 2006 7:43 pm
Posts: 595


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 Post subject:
PostPosted: Mon Dec 18, 2006 7:44 am 
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Joined: Mon Nov 15, 2004 12:00 am
Posts: 696
Location: Germany, US Depot
which program did u use ?

anyway,
shortest upload

unpack, delete everything except the folder ur modding in,pack as Omaha_Beach_001.rfa and copy into servers bf1942/levels/ folder with the other kids.

_________________

--= Home of the Airwolf =--


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 Post subject:
PostPosted: Mon Dec 18, 2006 2:03 pm 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
Actually, save it as Omaha_Beach_004.rfa since Omaha already has a bas-0-1-3 setup.


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PostPosted: Mon Dec 18, 2006 11:28 pm 
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Joined: Fri Jul 14, 2006 5:16 am
Posts: 131
Location: United States
Just a thought but if you are planning to start some major modding among many levels, its good to setup a system early in oreder to save yourself a headache later! I use _005 for statics only _008 for cq _009 for CTF and _010 for TDM! This way I know exactly what to extract and it keeps everything neat and organized!


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 Post subject:
PostPosted: Tue Dec 19, 2006 4:53 am 
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Joined: Mon Dec 18, 2006 6:56 am
Posts: 2
Object.create ScoutCarSpawner
Object.abolutePosition 980.00/63.41/1299.03
Object.rotation 96.0913/1.05751/-3.26483
Object.setOSId 5
Object.setTeam 1

thats the code


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