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Laser https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2465 |
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Author: | can1.111 [ Fri Nov 17, 2006 6:06 pm ] |
Post subject: | Laser |
Author: | Bullet-ProofMonk [ Fri Nov 17, 2006 8:59 pm ] |
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Author: | can1.111 [ Fri Nov 17, 2006 10:08 pm ] |
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i downloaded gc(galactic conquest) i tried add a lasersight from there The object file looks like so ObjectTemplate.create HandFireArms DL44 ObjectTemplate.itemIndex 2 ObjectTemplate.networkableInfo HandFireArmsInfo ObjectTemplate.projectileTemplate Dl44Projectile ObjectTemplate.projectilePosition 0/0.067/0 ObjectTemplate.hasDynamicShadow 0 ObjectTemplate.magSize 50 ObjectTemplate.numOfMag 1 ObjectTemplate.magType 0 ObjectTemplate.reloadtime 000000.1 ObjectTemplate.roundOfFire 6 ObjectTemplate.fireOnce 1 objectTemplate.aiTemplate ColtAI ObjectTemplate.zoomFov 0.4 ObjectTemplate.altFireOnce 1 ObjectTemplate.soldierZoomFov 0.5 ObjectTemplate.soldierZoomPosition -0.01/-0.01/0.1 ObjectTemplate.soldierCameraPosition 0.02/-0.05/0.2 ObjectTemplate.AmmoType 1 ObjectTemplate.addRootSpeed 0 ObjectTemplate.setHasMag 0 ObjectTemplate.minDamage 0.5 ObjectTemplate.distToStartLoseDamage 25 ObjectTemplate.distToMinDamage 50 ObjectTemplate.useScope 1 ObjectTemplate.setScopeIcon "reb_dl-44scope.tga" ObjectTemplate.unZoomBetweenFireTime 0 ObjectTemplate.setHudAmmoType ATIconAndHeatBar ObjectTemplate.setAmmoIcon "ammo/icon_laser_64x32.dds" ObjectTemplate.setCrossHairType CHTCrossHair Rem *** Deviation Begin ***** ObjectTemplate.velocity 340 ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.4/0.6/0 ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.2/-0.2/0 ObjectTemplate.setHasRecoilForce 1 ObjectTemplate.setGoBackOnRecoil 1 ObjectTemplate.setFireDev 2.5 1.5 0.07 ObjectTemplate.setMinDev 0.2 ObjectTemplate.setTurnDev 0 0 0 0 ObjectTemplate.setSpeedDev 1.5 0.2 0.2 0.1 ObjectTemplate.setMiscDev 2.5 2.5 0.1 Rem *** Deviation End ***** ObjectTemplate.fireInCameraDof 1 ObjectTemplate.loadSoundScript Sounds/DL-44.ssc ObjectTemplate.createSkeleton animations/DL44.ske ObjectTemplate.useSkeletonPartAsMain Colt ObjectTemplate.addTemplate DL44Lod ObjectTemplate.setPosition -0.01/-0.06/-0.01 ObjectTemplate.addTemplate e_MuzzGun ObjectTemplate.setInputId -1 ObjectTemplate.startoneffects 0 ObjectTemplate.setPosition 0/0.001/0.25 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.create AnimatedBundle DL44Complex ObjectTemplate.createSkeleton animations/DL44.ske ObjectTemplate.addTemplate DL44Simple ObjectTemplate.bindToSkeletonPart Colt ObjectTemplate.create SimpleObject DL44Simple ObjectTemplate.geometry Dl44_m1 ObjectTemplate.create LodObject DL44Lod ObjectTemplate.lodselector HandWeaponLodSelector ObjectTemplate.addTemplate DL44Complex ObjectTemplate.addTemplate DL44Simple Have you an idea? Max |
Author: | can1.111 [ Sat Nov 18, 2006 11:32 am ] |
Post subject: | |
that was a file which beside of handweapons beginRem rem *** LaserSightAddon *** ObjectTemplate.create FireArms LaserSightAddon ObjectTemplate.magSize -1 ObjectTemplate.numOfMag 1 ObjectTemplate.magType 0 ObjectTemplate.reloadtime 0.0001 ObjectTemplate.roundOfFire 10 ObjectTemplate.altFireOnce 0 ObjectTemplate.projectileTemplate LaserSightProjectile rem ObjectTemplate.fireInCameraDof 1 ObjectTemplate.projectilePosition 0/0/0 ObjectTemplate.setInputFire c_PIAltFire ObjectTemplate.setFireDev 0 0 0 ObjectTemplate.setDevMod 0 0 0 ObjectTemplate.setTurnDev 0 0 0 0 ObjectTemplate.setSpeedDev 0 0 0 0 ObjectTemplate.setMiscDev 0 0 0 ObjectTemplate.setMinDev 0 ObjectTemplate.setIsFirstPersonPart 0 rem *** LaserSightProjectile *** ObjectTemplate.create Projectile LaserSightProjectile ObjectTemplate.geometry LaserSight_m1 rem ObjectTemplate.tracerScaler 50.0 ObjectTemplate.timeToLive CRD_NONE/5/0/0 ObjectTemplate.hasCollisionPhysics 0 ObjectTemplate.gravityModifier 0 ObjectTemplate.hasStartEffect 0 ObjectTemplate.hasCollisionEffect 0 ObjectTemplate.hasOnTimeEffect 0 ObjectTemplate.invisibleAtEndEffect 0 ObjectTemplate.dieAfterColl 0 ObjectTemplate.stopAtEndEffect 0 ObjectTemplate.invisible 0 rem ObjectTemplate.material -1 rem ObjectTemplate.addTemplate LaserSight ObjectTemplate.setIsFirstPersonPart 0 ObjectTemplate.create SimpleObject LaserSight ObjectTemplate.geometry LaserSight_m1 is the laser in maybe LaserSight_m1, if yes where? Max |
Author: | Bullet-ProofMonk [ Sun Nov 19, 2006 3:57 pm ] |
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Author: | can1.111 [ Sun Nov 19, 2006 9:38 pm ] |
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Author: | Why Two Kay [ Sun Nov 19, 2006 10:02 pm ] |
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Author: | Archimonde0_0 [ Mon Nov 20, 2006 1:04 am ] |
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