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Battlefield Modding Tutorials BFMODS • View topic - Spawn Points

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Spawn Points
PostPosted: Thu Nov 09, 2006 2:50 am 
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Posts: 40
Hey im recently starting to mod again, and 1 thing i cant remeber how to do is how to make a new spawn point. The way i use to do was i would point a PrinceOW and what ever the axis one is, real high in the sky. Like 10000 feet so it cant be reached. Then take the spawn points and place them on the map somewhere. But now i cant seem to remember how dto do that.


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PostPosted: Thu Nov 09, 2006 4:18 pm 
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Posts: 546
Maybe this will jog your memory

ObjectTemplate.Active ShokakuComplex
ObjectTemplate.setActiveTemplate 0
ObjectTemplate.setPosition
"new position, relative to the carrier"
ObjectTemplate.setRotation 0/0/0

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