Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
Client Side Static Objects https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2450 |
Page 1 of 3 |
Author: | MasterChief [ Sun Nov 12, 2006 3:47 am ] |
Post subject: | Client Side Static Objects |
Author: | Why Two Kay [ Sun Nov 12, 2006 4:55 am ] |
Post subject: | |
Author: | MasterChief [ Sun Nov 12, 2006 6:21 am ] |
Post subject: | |
Author: | Bullet-ProofMonk [ Sun Nov 12, 2006 3:47 pm ] |
Post subject: | |
Author: | Archimonde0_0 [ Sun Nov 12, 2006 4:53 pm ] |
Post subject: | |
isnt that what i posted a long time ago, switching out the Static Objects.cons. I mean thats what i did, i added them to a Berlin_003.rfa and the Static Objects Showed up it is possible, and i am able to Edit the original levels and copy and save them as a seperate level using battlecraft so its not a Client Side or Serverside part of berlin its a whole new level. So i know this is possible. |
Author: | Urglub [ Sun Nov 12, 2006 5:07 pm ] |
Post subject: | |
Author: | MasterChief [ Sun Nov 12, 2006 6:43 pm ] |
Post subject: | |
there is proof of this... http://i51.photobucket.com/albums/f390/ ... a/mod2.png this pic was takin in a srv named Hokkaido... and thsi srv im talking about, figured out a way to show static objects to client side............so HOW did THEY DO IT??!!! its one guy.....here we r working to figure out sumthing 1 guy did, this guy is the selfish type....never shared ideas, but real smart.... |
Author: | Bullet-ProofMonk [ Sun Nov 12, 2006 6:56 pm ] |
Post subject: | |
Page 1 of 3 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |