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Battlefield Modding Tutorials BFMODS :: View topic - Spawn Points
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Spawn Points
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2440
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Author:  Esand15 [ Thu Nov 09, 2006 2:50 am ]
Post subject:  Spawn Points

Hey im recently starting to mod again, and 1 thing i cant remeber how to do is how to make a new spawn point. The way i use to do was i would point a PrinceOW and what ever the axis one is, real high in the sky. Like 10000 feet so it cant be reached. Then take the spawn points and place them on the map somewhere. But now i cant seem to remember how dto do that.

Author:  Natt [ Thu Nov 09, 2006 4:18 pm ]
Post subject: 

Maybe this will jog your memory

ObjectTemplate.Active ShokakuComplex
ObjectTemplate.setActiveTemplate 0
ObjectTemplate.setPosition
"new position, relative to the carrier"
ObjectTemplate.setRotation 0/0/0

Author:  Esand15 [ Sat Nov 11, 2006 4:20 am ]
Post subject: 


Author:  Natt [ Sat Nov 11, 2006 10:28 am ]
Post subject: 


Author:  Esand15 [ Sat Nov 11, 2006 5:55 pm ]
Post subject: 


Author:  Natt [ Sat Nov 11, 2006 6:17 pm ]
Post subject: 


Author:  Esand15 [ Sun Nov 12, 2006 1:34 am ]
Post subject: 


Author:  Natt [ Sun Nov 12, 2006 11:02 am ]
Post subject: 


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