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Night Mode? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2369 |
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Author: | badboyz [ Fri Oct 06, 2006 4:54 pm ] |
Post subject: | Night Mode? |
is it possible to make el a like sunset time, not to dark but not as light as it is at the moment thanks |
Author: | Why Two Kay [ Fri Oct 06, 2006 5:30 pm ] |
Post subject: | |
I suggest taking the skybox from another map such as Sea Rigs, or Basrah Nights, and using that. I believe it's in init/SkyandSun.con. The issue is that these maps appear to use a generic one (Sky_Berlin_m1) and then have their own textures that make it appear to be night. Another thread (not much help): viewtopic.php?t=405 |
Author: | badboyz [ Fri Oct 06, 2006 6:19 pm ] |
Post subject: | |
well im doing it for normal bf1942 will it still work? and thx for quick reply |
Author: | Why Two Kay [ Fri Oct 06, 2006 6:23 pm ] |
Post subject: | |
Hmm, are there any night maps in 1942? You could import some of the DC stuff in and use that. BTW: This is client side only, as far as I know you can't change the skybox server-side. Yet, somebody claims to have done it once. I've never messed with it. |
Author: | Bullet-ProofMonk [ Fri Oct 06, 2006 7:45 pm ] |
Post subject: | |
There is also a night map in the pirates mod called 'Bloody Bayou' if you want to check it out. I also don't think skyboxes can be changed server-side. |
Author: | badboyz [ Fri Oct 06, 2006 7:59 pm ] |
Post subject: | |
that dont matter its map based anyway, im making a map called Crazy_el_alamein, i just thought having it night might be fun, just a suggestion, any idea how i can import skydish thing? |
Author: | badboyz [ Sat Oct 07, 2006 4:49 pm ] |
Post subject: | |
Author: | badboyz [ Sun Oct 08, 2006 7:58 pm ] |
Post subject: | |
what wud i need to change in the level to make it go night ? i know its skyandsun but what lines? or is it not possible that way? |
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