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How can I create "environment" objects? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2362 |
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Author: | Bigboom [ Sun Oct 01, 2006 5:56 pm ] |
Post subject: | How can I create "environment" objects? |
Author: | Natt [ Sun Oct 01, 2006 9:06 pm ] |
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I once added a rocket engine to a humvee and it drove off a soon as it spawned, it only went straight tho. I believe it was because I left the ObjectTemplate.setInputToRoll c_PIAltFire line out. or ObjectTemplate.setAutomaticReset 1 or both |
Author: | Bigboom [ Sun Oct 01, 2006 9:10 pm ] |
Post subject: | |
Ah never thought of using a rocket engine. I suppose that means I can have it working on the ground. Stuff in the air will be a little more tricky though ![]() |
Author: | Zaitsef [ Sun Oct 01, 2006 9:11 pm ] |
Post subject: | |
well, some vehicles stay up because they are "floated" they float above waterlevel, set in their cons, u would have to modifiy or create an object to ur liking ... |
Author: | Bigboom [ Mon Oct 02, 2006 1:43 pm ] |
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Author: | Bullet-ProofMonk [ Mon Oct 02, 2006 7:20 pm ] |
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Author: | Bigboom [ Tue Oct 03, 2006 5:46 pm ] |
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OK just in case anyone doesn't understand what I'm trying to achieve, here's some fun I had with the environment chinooks in DCX plus 64 bots... ![]() ![]() ![]() ![]() ![]() I'm sure you'll agree that looks like a fun map ![]() |
Author: | Bullet-ProofMonk [ Tue Oct 03, 2006 8:31 pm ] |
Post subject: | |
So there are stationary transport helos and the bots para out of them? Sounds nice. |
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