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Adding bots to non coop maps https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2350 |
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Author: | can1.111 [ Sat Sep 23, 2006 10:08 pm ] |
Post subject: | Adding bots to non coop maps |
Author: | Natt [ Sat Sep 23, 2006 11:24 pm ] |
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Open kursk.rfa, extract all to desktop. Delete all files except: bf1942/levels/Kursk/tdm.con or ctf.con or conquest.con whichever game mode your doing this for bf1942/levels/Kursk/Ai.con you can also leave any other files you plan to change, to add vehicles or whatever. Create an AI folder in your kursk folder, so you have: bf1942/levels/Kursk/AI/ Now go to game.rfa then highlight: Bf1942/Game/AIdefault.con Bf1942/Game/AIbehaviours.con Bf1942/Game/AI/Strategies.con Bf1942/Game/AI/radio.con Bf1942/Game/AI/prerequisites.con Bf1942/Game/AI/conditions.con Extract->Selected->to desktop Now cut and paste the AI folder, AIdefault.con and AIbehaviours.con in Bf1942/Game/ into the AI folder Bf1942/levels/Kursk/AI/, so you now have: bf1942/levels/Kursk/tdm.con or ctf.con or conquest.con whichever game mode your doing this for bf1942/levels/Kursk/Ai.con Bf1942/levels/Kursk/AI/AIdefault.con Bf1942/levels/Kursk/AI/AIbehaviours.con Bf1942/levels/Kursk/AI/conditions.con Bf1942/levels/Kursk/AI/prerequisites.con Bf1942/levels/Kursk/AI/StrategicAreas.con Bf1942/levels/Kursk/AI/Strategies.con Bf1942/levels/Kursk/AI/AI/Strategies.con Bf1942/levels/Kursk/AI/AI/radio.con Bf1942/levels/Kursk/AI/AI/prerequisites.con Bf1942/levels/Kursk/AI/AI/conditions.con Bf1942/Game/ <-- delete this Add the lines for weapons and vehicles by finding the path in objects.rfa, like this: viewtopic.php?t=2041&postdays=0&postorder=asc&start=25 When you are done, open Winrfa select pack>directory, click on the bf1942 folder on your desktop and save it as Kursk_005.rfa |
Author: | Bigboom [ Sun Sep 24, 2006 9:21 am ] |
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Author: | can1.111 [ Sun Sep 24, 2006 7:24 pm ] |
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Author: | Bigboom [ Sun Sep 24, 2006 8:34 pm ] |
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Author: | can1.111 [ Sun Sep 24, 2006 9:09 pm ] |
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Author: | Bigboom [ Sun Sep 24, 2006 9:24 pm ] |
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