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Battlefield Modding Tutorials BFMODS • View topic - Lil help?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sun Sep 03, 2006 2:19 pm 
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can u not tie spawns to a new vehicle ss?


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PostPosted: Sun Sep 03, 2006 3:48 pm 
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I did once tie a main base spawn to a lcvp serverside.

The tutorials mention rem'ing out the spawns in objects.rfa before using them on a map.
Maybe you can also do it by using ObjectTemplate.RemoveTemplate.

Another way would be to move the spawns from one vehicle to another by changing their position (a lot),
but the spawns would probably not stay on the vehicle when it is moved.

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PostPosted: Sun Sep 03, 2006 4:33 pm 
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Well, as you can see i tied both a fletcher spawn (rem'd in Objects.rfa) and a Shokaku Spawn (All spawns also rem'd) to a B17 and i also added a couple plane spawns to it. This is about the same method i used for my "Global" carrier where both teams spawn on it and i replaced the planes and Lcvps for that. I now know that for some reason at least one of these mods is not serverside- i sat in my server for about an hour watching ppl connect and right before they could spawn disconnect (15 or so ppl) so any possible solutions to this??????


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