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I need a ladder https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2296 |
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Author: | Wile [ Thu Aug 24, 2006 1:27 pm ] |
Post subject: | I need a ladder |
Hi all, i just wanted to ask if there was someone out there there could make me a 150m ladder for Battlefield 1942. Since i dont have any3d programs... Best Regards Wile |
Author: | Why Two Kay [ Thu Aug 24, 2006 10:07 pm ] |
Post subject: | |
Just stack a lot of 20 on top of eachother. |
Author: | Wile [ Fri Aug 25, 2006 12:10 am ] |
Post subject: | |
Tried that one...lol It's not gonna work, you are falling thrue it when it reach 20 meters... I saw here on the forum it needs to be done in a 3D program. Best Regards Wile |
Author: | sephiroth [ Fri Aug 25, 2006 12:21 am ] |
Post subject: | |
not sure of the situation here, but... would you be able to use an alternate solution? Put fences rotated parallel to the ground at the end of a ladder, and start a new one at the other side and do this all the way up. Or maybe try overlapping the connecting ladders a little so you climb up, or maybe put one a little forward and below the next so you fall to the next one a little bit...just some thoughts. |
Author: | Bullet-ProofMonk [ Fri Aug 25, 2006 12:51 am ] |
Post subject: | |
Yeah, I mean, you can always just create the new 150m ladder in say 3ds max, but there is probably lots of other ways you can do it that doesn't require making a new object. |
Author: | Wile [ Fri Aug 25, 2006 1:12 am ] |
Post subject: | |
I've downloaded the program Gmax 1.2, and i can import the ladder, and then its all are gonna snap for me...lol Then i dont know what to do with it... Best Regards Wile |
Author: | Urglub [ Fri Aug 25, 2006 8:51 am ] |
Post subject: | |
Don't stack them end to end.ยด | | | || .| .| .| And so on. Hope you get the picture. About half a meter is enough to not fall through. When going down on them (not using parashoot) you will fall 5 meters and then grab on again at every new ladder. |
Author: | deathdude01 [ Sat Dec 30, 2006 4:44 am ] |
Post subject: | |
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