Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri Apr 07, 2006 2:25 pm 
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Joined: Thu Jan 20, 2005 12:00 am
Posts: 34
I'm trying to increase the accuracy of the gunners of the destroyers or battleship. As the visualbilty of bf1942 is quite low(100~200m), i just want to make a mod that the gunners can "see" where the projectile they shot.
One method is that when the gunner shoot, the camera will track the projectile like the guided missile in DC.

How can i do it in ssm(or may be impossible)? Can anybody give me the code?


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PostPosted: Sun Aug 20, 2006 7:20 pm 
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Joined: Mon Nov 15, 2004 12:00 am
Posts: 696
Location: Germany, US Depot
try to set viewdistance.

rem out the entry in init.con then put it in objectspawns.con with the value of ur choice


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PostPosted: Sun Aug 20, 2006 8:15 pm 
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Joined: Sun Jun 18, 2006 3:07 pm
Posts: 319
Location: Ontario, Canada
If you wanted something that's as in-depth as the guided missles in BF2, you'd have to make it into a server and slient side modification.

But perhaps a crude effect of the same thing might be possible server-side.


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