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How can i get smoke on tanks ? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2277 |
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Author: | Zaitsef [ Wed Aug 16, 2006 6:17 pm ] |
Post subject: | How can i get smoke on tanks ? |
Author: | Zaitsef [ Fri Aug 18, 2006 2:07 am ] |
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Author: | Why Two Kay [ Fri Aug 18, 2006 2:54 am ] |
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Well, I guess that's his right to hold the code. The idea of this website is to allow the sharing of ideas. If it had never opened, only a few servers would be modded, and more popular, but some of the modding techniques would not have been discovered. |
Author: | Zaitsef [ Fri Aug 18, 2006 3:49 pm ] |
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ok, since this has been bugging me, here is a working start, tested on our server, i am still working to position the grenades somewhere around the gunner pos. ObjectTemplate.active T72MG_PCO1 ObjectTemplate.addTemplate AltCallArtillary ObjectTemplate.active AltCallArtillary rem ObjectTemplate.setNetworkableInfo StrykerSmokeInfo rem ObjectTemplate.loadSoundScript /Sounds/Smoke.ssc ObjectTemplate.projectileTemplate SmokeGrenadeProjectile ObjectTemplate.velocity 15 ObjectTemplate.rotationalSpeed 5/0/0 ObjectTemplate.projectilePosition 2/3/2 |
Author: | Zaitsef [ Fri Aug 18, 2006 8:15 pm ] |
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and this was something i found while getting desperate ... it goes into objectspwn.con ObjectTemplate.create FireArms smokezaitsev rem ObjectTemplate.setNetworkableInfo smokezaitsev ObjectTemplate.projectileTemplate SmokeGrenadeProjectile ObjectTemplate.projectilePosition 0/0/0 ObjectTemplate.velocity 8 ObjectTemplate.roundOfFire 2 ObjectTemplate.autoReload 1 ObjectTemplate.setAsynchronyFire 1 ObjectTemplate.setInputFire c_PIAltFire ObjectTemplate.FireOnce 1 ObjectTemplate.addFireArmsPosition -.37/.2/0 -40/-15/0 ObjectTemplate.addFireArmsPosition -.24/.35/0 -15/-20/0 ObjectTemplate.addFireArmsPosition .24/.35/0 15/-20/0 ObjectTemplate.addFireArmsPosition .37/.2/0 40/-15/0 NetworkableInfo.createNewInfo smokezaitsev NetworkableInfo.setPredictionMode PMLinear then this into objectspawntemplates.con ObjectTemplate.active NSVT ObjectTemplate.addTemplate smokezaitsev ObjectTemplate.setPosition 0/0/0 only problem here is that networkable info screws with the server so that after a while u get kicked. where can i put a new networkable info file for it to be recognized or , what networkable info can one use ? |
Author: | Zaitsef [ Fri Aug 18, 2006 10:30 pm ] |
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OK, THIS IS IT !!! put this in Objectspawns.con ObjectTemplate.create FireArms smokezaitsev ObjectTemplate.projectileTemplate SmokeGrenadeProjectile ObjectTemplate.projectilePosition 0/0/2 ObjectTemplate.magSize 32 ObjectTemplate.numOfMag 3 ObjectTemplate.magType 0 ObjectTemplate.velocity 6 ObjectTemplate.reloadtime 5 rem ObjectTemplate.roundOfFire 1 ObjectTemplate.roundOfFire 8 ObjectTemplate.autoReload 1 ObjectTemplate.AmmoType 8 ObjectTemplate.setAsynchronyFire 1 ObjectTemplate.setInputFire c_PIAltFire ObjectTemplate.FireOnce 1 ObjectTemplate.addFireArmsPosition -.37/.2/0 -40/-15/0 ObjectTemplate.addFireArmsPosition -.24/.35/0 -15/-20/0 ObjectTemplate.addFireArmsPosition .24/.35/0 15/-20/0 ObjectTemplate.addFireArmsPosition .37/.2/0 40/-15/0 ObjectTemplate.addFireArmsPosition -.37/.2/0 -40/-15/0 ObjectTemplate.addFireArmsPosition -.24/.35/0 -15/-20/0 ObjectTemplate.addFireArmsPosition .24/.35/0 15/-20/0 ObjectTemplate.addFireArmsPosition .37/.2/0 40/-15/0 put this in ObjectSpawnTemplates.con ObjectTemplate.active T72_MG_console ObjectTemplate.addTemplate smokezaitsev ObjectTemplate.setPosition 0/0/0 and smoke away ... it shows that if u want to add templates with networkable info, u hust take the script, rename it and change it to ur liking. i hope this brings out some ne exiting SSMs. off to work on guided missile for f 14 , have fun ... |
Author: | Zaitsef [ Sat Aug 19, 2006 12:44 am ] |
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found the fix for pb set the pcoid like so: ObjectTemplate.create FireArms smokezaitsev ObjectTemplate.projectileTemplate SmokeGrenadeProjectile ObjectTemplate.projectilePosition 0/0/2 ObjectTemplate.magSize 32 ObjectTemplate.numOfMag 3 ObjectTemplate.magType 0 ObjectTemplate.velocity 5 ObjectTemplate.reloadtime 20 ObjectTemplate.roundOfFire 4 ObjectTemplate.autoReload 1 ObjectTemplate.AmmoType 8 rem ObjectTemplate.setAsynchronyFire 1 ObjectTemplate.setInputFire c_PIAltFire ObjectTemplate.FireOnce 1 ObjectTemplate.setPcoId 1 and here too [color=red][color=red]ObjectTemplate.active T72_MG_console ObjectTemplate.addTemplate smokezaitsev ObjectTemplate.setPosition 0/0/0[/color] ObjectTemplate.setPcoId 1 ObjectTemplate.active M1A1_MG42_console ObjectTemplate.addTemplate smokezaitsev ObjectTemplate.setPosition 0/0/0[/color] ObjectTemplate.setPcoId 1 |
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