Ok, here's why I ask, and the problem I encountered. Maybe someone can shed some light on this for me.
I'm trying to add nitro to the b17. Doing so using
c_PIAltFire makes a mess of takeoffs, since for some bizarre reason -with the mod on-
the old bird won't lift off without hitting the NOS, and the same button unleashes a string of explosives under the belly onto the runway.
Clever me, I made the nitro activate using
c_PIFire, since the 17 has no "primary" weapon- guess what, the server curls up into the fetal position when I load the map and refuses to allow bfrm connection to restart it.
So... my question is, does the 17 have some function tied to
c_PIFire that I'm breaking, and if so how would I find/change assignment to that function?
Why would this crash the server?
ObjectTemplate.Active B17Complex
ObjectTemplate.addTemplate Silkworm2_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.Active Silkworm2_Engine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 50.0
ObjectTemplate.setDifferential 30.0
I'm almost afraid to try different assignments for it, paranoia about melting down the server again and all, but it would be nice to get the turbo assigned to fire1 (left click)- the 17 becomes a high speed heavy unit that DCF is lacking.