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Browning projectile https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2229 |
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Author: | cc-vortex [ Thu Aug 03, 2006 9:11 pm ] |
Post subject: | Browning projectile |
Greets - I have added a 3rd seat (sort of) to the BlackMedal jeep and a Browning MG sticking out of the front. I wanted to change the Browning's projectile to a Flak38 projectile, but I can't get it to work. ObjectTemplate.Active BlackMedalComplex ObjectTemplate.addTemplate M3A1Browning_PCO1 ObjectTemplate.projectileTemplate Flak38_Projectile ObjectTemplate.loadSoundScript Sounds/flak38Carriage.ssc I can get that to work for the knife (yes, the knives shoot Flak) and a rifle, but not that (or ANY) Browning. Any ideas? Thanks all, - vort |
Author: | Why Two Kay [ Thu Aug 03, 2006 9:30 pm ] |
Post subject: | |
The way the browning works on the M3a1: The M3A1Complex has the M3A1Browning_PCO1 addtemplated to it. The M3A1Browning_PCO1 has a M3A1Browning_Holder addtemplated to it. (along with the Vehicle Entry) The M3A1Browning_Holder has a M3A1_Browning_console addtemplated to it. (along with the seat) The M3A1_Browning_console has a browning addtemplated to it. So you need to change the projectile template of the browning, to change what it shoots. ObjectTemplate.Active Browning ObjectTemplate.projectileTemplate Flak38_Projectile As far as the sound script, I'm not familiar with those, so I can't tell you have to add/change that. But the M3A1Browning_Holder has a ObjectTemplate.loadSoundScript Sounds/M3A1Turret.ssc, so you might want to change the soundscript on that. |
Author: | cc-vortex [ Fri Aug 04, 2006 5:37 am ] |
Post subject: | |
Ahhh, OK, thanks man, appreciate it. ![]() |
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