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texture distance problem https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2215 |
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Author: | sephiroth [ Mon Jul 24, 2006 7:04 pm ] |
Post subject: | texture distance problem |
Author: | sephiroth [ Fri Jul 28, 2006 3:36 am ] |
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Author: | Why Two Kay [ Fri Jul 28, 2006 5:42 am ] |
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Author: | sephiroth [ Fri Jul 28, 2006 1:47 pm ] |
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it's a mapside total makeover for the planes. I've looked at the MIPmaps, and they all have the right colors to them. What's just as weird is I used the exact same technique for redoing the Spitfire, which works fine. |
Author: | Natt [ Fri Jul 28, 2006 2:48 pm ] |
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No idea if this will help: http://www.forumplanet.com/planetbattle ... id=1627573 |
Author: | sephiroth [ Fri Jul 28, 2006 5:55 pm ] |
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I have no idea if that will help either ![]() My dad is a...pain. I've been modding so much because he blocked me from online play, and any website with "Bf1942", "BF2", "Battlefield", or "Gamespy" in the URL is blocked as well (in this case, it was battlefield). At least I'm going to have some nice maps to play with my online buddies when it's back. *edit* I found it! It was an accident, I was looking for something else. In textures.rfa, there are some files called LOD_"name of the vehicle". There is one for each of the planes that gave me problems, and then some different vehicles (about two dozen of these weird lod's). |
Author: | Why Two Kay [ Fri Jul 28, 2006 6:01 pm ] |
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