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Author: | Doom27 [ Wed Jul 19, 2006 4:06 am ] |
Post subject: | how to |
Author: | sephiroth [ Wed Jul 19, 2006 5:05 am ] |
Post subject: | |
Author: | Doom27 [ Wed Jul 19, 2006 5:41 am ] |
Post subject: | |
Author: | sephiroth [ Wed Jul 19, 2006 4:21 pm ] |
Post subject: | |
I think you copy and rename the BF1942.cfg to [whatever your mod's name is].cfg then change the fields below to what they should be: [Editor Paths] GamePath=C:\Program Files\EA GAMES\Battlefield 1942\ // custom mod files go here: ModsPath=Mods\bf1942\ // objects are read from here ObjectsPath=Mods\bf1942\objects\ // SMs are read from here StandardMeshPath=Mods\bf1942\standardMesh\ // TMs are read from here TreeMeshPath=Mods\bf1942\treeMesh\ // textures are read from here TexturePath=Mods\bf1942\texture\ // Object list ObjectsList=bf1942.lst OpenMODArchive=Mods\bf1942\Archives\StandardMesh_001.rfa OpenMODArchive=Mods\bf1942\Archives\texture_001.rfa This may or may not also make the modding you've wanted easier (adding more seats to jeeps and whatnot). Are you adding anything new to this though? Like completely new stuff at all? EA might not like the fact you're using the expansion pack's stuff in a free mod... |
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