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Newbi https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2173 |
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Author: | LandLord323 [ Thu Jul 06, 2006 5:36 am ] |
Post subject: | Newbi |
Author: | Natt [ Thu Jul 06, 2006 3:02 pm ] |
Post subject: | |
There's a link in the top right corner, looks like this: ![]() Easiest way to spawn an mp5 kit in a bunker would be to add a line to an existing template in ObjectSpawnTemplates.con: ObjectTemplate.create ObjectSpawner heavytankspawner ObjectTemplate.setObjectTemplate 3 US_MP5 ObjectTemplate.setObjectTemplate 2 M1A1 ObjectTemplate.setObjectTemplate 1 T72 ObjectTemplate.MinSpawnDelay 40 ObjectTemplate.MaxSpawnDelay 60 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 and add an extra spawner in objectspawns.con: Object.create heavytankspawner Object.absolutePosition --/--/-- <--bunker position here Object.rotation 0/0/0 Object.setTeam 3 |
Author: | LandLord323 [ Thu Jul 06, 2006 4:53 pm ] |
Post subject: | Thank, I'll Try it tonight.. but |
Why is it called a heavytankspawner? where can i find the corrlation between that and the mp5? How do I find other objects, that I might want to add to the map? |
Author: | Bigboom [ Thu Jul 06, 2006 6:54 pm ] |
Post subject: | |
It's called heavytankspawner because you cannot add extra spawn templates serverside. Therefore, you have to use one that already exists. Because you add the mp5 as a team 3 spawn, the tank spawns are unaffected. When you add the lines Object.create heavytankspawner Object.absolutePosition --/--/-- <--bunker position here Object.rotation 0/0/0 Object.setTeam 3 it tells the game to use Template 3 of the heavytankspawner. In this case that is the mp5. You can also find a list of all objects in the reference section I believe. |
Author: | Natt [ Thu Jul 06, 2006 6:57 pm ] |
Post subject: | |
You have to add to/edit an existing spawner template, as creating a complete new one doesn't work. You can use any spawner template to spawn any vehicle or weapon. tutorial.php?page=objectlist.html You can add 1942 objects to Desertcombat, 1942 and desertcombat objects to DC Final, but not the other way round. |
Author: | LandLord323 [ Fri Jul 07, 2006 2:57 am ] |
Post subject: | |
Awesome.. that worked... I still need to do some reading, but can you tell me how many setObjectTemplate assignments I can have to one ObjectTemplate.create ObjectSpawner heavytankspawner? |
Author: | Bigboom [ Fri Jul 07, 2006 8:11 am ] |
Post subject: | |
Not sure on that. I've had up to 6 setObjectTemplates if I remember rightly but never tried more than that. You can probably do more. If there is a limit you can always do the same thing with a different spawner (such as the lighttankspawner for example). |
Author: | Natt [ Fri Jul 07, 2006 11:31 am ] |
Post subject: | |
The most I've seen is 14 on ktr's map ![]() ![]() |
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