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Battlefield Modding Tutorials BFMODS • View topic - heal/supply point

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: heal/supply point
PostPosted: Fri Jun 09, 2006 1:58 pm 
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Joined: Mon Mar 13, 2006 12:00 am
Posts: 33
Location: floral city, fl. us
Want to add a heal and supply point to a building for infantry, I think I saw this done before just can't find the post, any help or direction please.

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 Post subject:
PostPosted: Fri Jun 09, 2006 3:51 pm 
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Joined: Wed May 04, 2005 12:00 am
Posts: 546
http://serversidemodding.com/ssm/modules.php? ... topic&t=27

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PostPosted: Mon Jun 12, 2006 2:07 pm 
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Joined: Mon Mar 13, 2006 12:00 am
Posts: 33
Location: floral city, fl. us

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PostPosted: Mon Jun 12, 2006 3:44 pm 
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Joined: Wed May 04, 2005 12:00 am
Posts: 546
Have you tried:
ObjectTemplate.Active building name
ObjectTemplate.AddTemplate BRDM2SupplyDepot
ObjectTemplate.AddTemplate BRDM2VehicleSupplyDepot
ObjectTemplate.AddTemplate repairpoint :?:
If it's not DC you will have to use a different repair/supply than BRDM2

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PostPosted: Sun Jun 25, 2006 10:12 pm 
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Joined: Sun Jun 18, 2006 3:07 pm
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Location: Ontario, Canada


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PostPosted: Fri Jul 07, 2006 9:39 pm 
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Joined: Thu Jul 06, 2006 5:30 am
Posts: 24
How you find the building name?


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 Post subject:
PostPosted: Fri Jul 07, 2006 10:01 pm 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
Look in Objects.rfa.


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