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Bots in non coop maps - vehicle problems? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2130 |
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Author: | Bigboom [ Sat Jun 10, 2006 7:55 pm ] |
Post subject: | Bots in non coop maps - vehicle problems? |
Author: | Natt [ Sat Jun 10, 2006 8:51 pm ] |
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Author: | Bigboom [ Sat Jun 10, 2006 9:04 pm ] |
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Author: | Bigboom [ Sun Jun 11, 2006 1:59 pm ] |
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Author: | Why Two Kay [ Sun Jun 11, 2006 6:27 pm ] |
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Author: | Bigboom [ Sun Jun 11, 2006 8:00 pm ] |
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Author: | Bigboom [ Mon Jun 12, 2006 3:42 pm ] |
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Author: | Natt [ Mon Jun 12, 2006 4:22 pm ] |
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I would give it a try, cos I'm not so sure anyone else has ![]() The only difference between the mi8 soldierspawn and mh53 spawn I can see is that on the mi8 the spawn is addtemplated to each passenger pco, whereas the mh53 spawn is addtemplated to mh53passcommon only and then mh53common is addtemplated to each pco. Maybe change them so that they are the same. If this is a serverside map use ObjectTemplate.Active and ObjectTemplate.RemoveTemplate Another option is to remove all the passenger seats out of the vehicle eg: ObjectTemplate.active MH53Complex ObjectTemplate.RemoveTemplate 27 ObjectTemplate.RemoveTemplate 26 ObjectTemplate.RemoveTemplate 25 ObjectTemplate.RemoveTemplate 24 ObjectTemplate.RemoveTemplate 23 ObjectTemplate.active Mi8complex ObjectTemplate.RemoveTemplate 16 ObjectTemplate.RemoveTemplate 15 Not sure if that would have the desired effect tho. ![]() |
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