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Battlefield Modding Tutorials BFMODS :: View topic - Bots in non coop maps - vehicle problems?
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Bots in non coop maps - vehicle problems?
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2130
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Author:  Bigboom [ Sat Jun 10, 2006 7:55 pm ]
Post subject:  Bots in non coop maps - vehicle problems?


Author:  Natt [ Sat Jun 10, 2006 8:51 pm ]
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Author:  Bigboom [ Sat Jun 10, 2006 9:04 pm ]
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Author:  Bigboom [ Sun Jun 11, 2006 1:59 pm ]
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Author:  Why Two Kay [ Sun Jun 11, 2006 6:27 pm ]
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Author:  Bigboom [ Sun Jun 11, 2006 8:00 pm ]
Post subject: 


Author:  Bigboom [ Mon Jun 12, 2006 3:42 pm ]
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Author:  Natt [ Mon Jun 12, 2006 4:22 pm ]
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I would give it a try, cos I'm not so sure anyone else has :wink:

The only difference between the mi8 soldierspawn and mh53 spawn I can see is that on the mi8 the spawn is addtemplated to each passenger pco,
whereas the mh53 spawn is addtemplated to mh53passcommon only and then mh53common is addtemplated to each pco.

Maybe change them so that they are the same.
If this is a serverside map use ObjectTemplate.Active and ObjectTemplate.RemoveTemplate

Another option is to remove all the passenger seats out of the vehicle eg:

ObjectTemplate.active MH53Complex
ObjectTemplate.RemoveTemplate 27
ObjectTemplate.RemoveTemplate 26
ObjectTemplate.RemoveTemplate 25
ObjectTemplate.RemoveTemplate 24
ObjectTemplate.RemoveTemplate 23

ObjectTemplate.active Mi8complex
ObjectTemplate.RemoveTemplate 16
ObjectTemplate.RemoveTemplate 15

Not sure if that would have the desired effect tho. :?

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