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Multiple Submarines https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2088 |
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Author: | OhTheHumanity [ Sun May 14, 2006 10:49 pm ] |
Post subject: | Multiple Submarines |
I did a search and found that to make more than one of an object I change the maxnrofobjects or whatever it is value. But when I try it for subs it doesn't work. Is it because Subs are spawn carrying items? and if so how can I make it so that when I get in a sub and sail away another will show up a few seconds later? |
Author: | Why Two Kay [ Sun May 14, 2006 11:29 pm ] |
Post subject: | |
To spawn multiple objects, add this to your Objects Spawn Template for that spawner: ObjectTemplate.MaxNrOfObjectSpawned xx To make more spawn, change the spawn time down to like 5, and when the vehicle drives off, a new one will spawn, up to that value. The only problem with doing this, is that ships that have spawners on them will spawn you between them if there are multiple. That is why there is Fletcher and Fletcher2. |
Author: | OhTheHumanity [ Mon May 15, 2006 2:35 am ] |
Post subject: | |
Crap. Midway is such a water filled map the only way I can think of to get people to the subs would be to put them in a set place and people can use lcvps and the like. |
Author: | Why Two Kay [ Mon May 15, 2006 3:43 am ] |
Post subject: | |
Well, you can spawn them if you like, but people will be placed between them. I mean that being if you place 2 subs, they will spawn on one or the other, not in the water. I forget, if somebody is in the sub, can you still spawn on it? If not, then this might be an issue, because they will spawn in a sub, but if it's occupied they will spawn on another, etc. |
Author: | OhTheHumanity [ Mon May 15, 2006 3:06 pm ] |
Post subject: | |
No, when someone gets in it the spawn point goes away. |
Author: | -NB-Dazzer [ Mon May 15, 2006 8:49 pm ] |
Post subject: | |
if the spawn point disapears when someone gets in then you shouldnt have a problem, apart form you wont be able to chouse which sub to spawn on unless its the last one left, the other option is to remove the spawns completly and just sail out to the sub. If you want the spawn points removed and as your new to modding let me know and if you promise not to call me a jackass again ill work the code out for you although you may find it more rewarding to do a search on how to remove templates and work it out yourself. |
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