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kit mod https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2031 |
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Author: | djotroy17 [ Tue Apr 04, 2006 1:31 pm ] |
Post subject: | kit mod |
About a month ago I decided I was gona make a cool mod. Bocage DCF CTF was the mod. First I took out every vehicle and weapon that spawns in the game. Then I was gona make it so every single gun was disabled except for the main gun (M16, SMAW, AK47 ect...) And every single main gun would have 1 round with 1 clip. Say you spawned with a heavy assault, if you fired your gun on coa a M1A1 tank would shoot out, and for oppo a T-72. Spec ops would spawn lil bird helos, and snipers did artillery ect...Every gun had a different vehicle. I now realize why it didnt work. I dont have the codes in front of me but I used the barreldrum or something like that to spawn the vehicles from your gun. It would make every single gun spawn the same vehicle. It was because I was assigning barreldrum or w/e to a vehicle, and it can't be assigned multiple times. Is their anything else I could use to make this mod work? |
Author: | Why Two Kay [ Tue Apr 04, 2006 11:24 pm ] |
Post subject: | |
Well first, you cant change the bullet count or magazine size at all. You also have to use a different spawner for each projectile vehicle. Now, if you are doing this client side, you could just modify the current ballredrum spawner and make 10 new ones for all the classes. |
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