It seems that nowhere in the code can I find where this control point is being assigned as uncappable, yet when I run it up on a dedicated server, crashsite is there with a 'no' symbol and is assigned as Iraqi. Oddly enough, if I try to spawn opposition, I cannot spawn there. Everything works perfect when I replace the map and run it directly, just not when it's on the server. AnyHelp?
Attaching Relevent Code:
NOTE: some rem's removed
ANOTHER NOTE: In my RFA, I've deleted all data pertaining to AI, Pathfinding, Singleplayer, CoOp, Conquest, and TDM on a whim that maybe it was accidentally pulling info from these locations.
---
bf1942\levels\DC_Basrahs_Edge\init.con
---
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 3
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 3
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
---
bf1942\levels\DC_Basrahs_Edge\ctf.con
---
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
if v_arg1 == host
run Ctf/ObjectSpawns
run Ctf/ControlPoints
rem *** CREATE FLAG BASES ***
object.create usbase
Object.absolutePosition 714.2375/25.8089/735.9367
Object.Rotation 0/0/0
object.create gebase
Object.absolutePosition 338.6008/2.606621/409.9239
Object.Rotation 0/0/0
else
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 714.2375/25.8089/735.9367
Object.Rotation 0/0/0
object.create FlagPole
Object.absolutePosition 338.6008/2.606621/409.9239
Object.Rotation 0/0/0
endIf
---
bf1942\levels\DC_Basrahs_Edge\GameTypes\ctf.con
---
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
if v_arg1 == host
run Ctf/ObjectSpawns
run Ctf/ControlPoints
rem *** CREATE FLAG BASES ***
object.create usbase
Object.absolutePosition 714.2375/25.8089/735.9367
Object.Rotation 0/0/0
object.create gebase
Object.absolutePosition 338.6008/2.606621/409.9239
Object.Rotation 0/0/0
else
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 714.2375/25.8089/735.9367
Object.Rotation 0/0/0
object.create FlagPole
Object.absolutePosition 338.6008/2.606621/409.9239
Object.Rotation 0/0/0
endIf
---
bf1942\levels\DC_Basrahs_Edge\ctf\ControlPoints.con
---
rem *** crashspawn ***
Object.create crashspawn
Object.absolutePosition 549.6031/1.794128/507.3176
rem *** marketspawn ***
Object.create marketspawn
Object.absolutePosition 420/2.961664/516
rem *** slumspawn ***
Object.create slumspawn
Object.absolutePosition 648/14.37597/616
---
bf1942\levels\DC_Basrahs_Edge\ctf\ControlPointTemplates.con
---
NetworkableInfo.createNewInfo ControlPointInfo
NetworkableInfo.setPredictionMode PMNone
NetworkableInfo.setBasePriority c_NIGhostAlways
rem -----------------------------------------
rem --- USspawn ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint USspawn
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName USspawn
ObjectTemplate.radius 0
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.disableIfEnemyInsideRadius 1
ObjectTemplate.disableWhenLosingControl 1
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1
rem -----------------------------------------
rem --- iraqspawn ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint iraqspawn
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName iraqspawn
ObjectTemplate.radius 0
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.disableIfEnemyInsideRadius 1
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1
rem -----------------------------------------
rem --- crashspawn ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint crashspawn
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName CrashSite
ObjectTemplate.radius 18
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1
rem -----------------------------------------
rem --- marketspawn ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint marketspawn
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName MarketCenter
ObjectTemplate.radius 15
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1
rem -----------------------------------------
rem --- slumspawn ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint slumspawn
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Slums
ObjectTemplate.radius 12
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1
rem EndOfFile
---
bf1942\levels\DC_Basrahs_Edge\ctf\spawnPointManagerSettings.con
---
spawnpointmanager.group 1
spawnpointmanager.groupteam 2
spawnpointmanager.groupicon test1.tga
spawnpointmanager.group 2
spawnpointmanager.groupteam 1
spawnpointmanager.groupicon test1.tga
spawnpointmanager.group 3
spawnpointmanager.groupteam 0
spawnpointmanager.groupicon test1.tga
spawnpointmanager.group 4
spawnpointmanager.groupteam 0
spawnpointmanager.groupicon test1.tga
spawnpointmanager.group 5
spawnpointmanager.groupteam 0
spawnpointmanager.groupicon test1.tga
rem end of file
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