[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4668: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4670: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4671: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4672: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
Battlefield Modding Tutorials BFMODS • View topic - Mysterious UnCappable ControlPoint

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Fri Jun 21, 2024 8:03 pm

All times are UTC




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9 posts ]  Go to page 1, 2  Next
Author Message
PostPosted: Sat Mar 25, 2006 10:33 am 
Offline

Joined: Sat Mar 25, 2006 12:00 am
Posts: 27
It seems that nowhere in the code can I find where this control point is being assigned as uncappable, yet when I run it up on a dedicated server, crashsite is there with a 'no' symbol and is assigned as Iraqi. Oddly enough, if I try to spawn opposition, I cannot spawn there. Everything works perfect when I replace the map and run it directly, just not when it's on the server. AnyHelp?

Attaching Relevent Code:
NOTE: some rem's removed
ANOTHER NOTE: In my RFA, I've deleted all data pertaining to AI, Pathfinding, Singleplayer, CoOp, Conquest, and TDM on a whim that maybe it was accidentally pulling info from these locations.

---
bf1942\levels\DC_Basrahs_Edge\init.con
---
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 3
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 3
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag


---
bf1942\levels\DC_Basrahs_Edge\ctf.con
---
run Ctf/SpawnpointManagerSettings

run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns

run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates

if v_arg1 == host
run Ctf/ObjectSpawns
run Ctf/ControlPoints

rem *** CREATE FLAG BASES ***
object.create usbase
Object.absolutePosition 714.2375/25.8089/735.9367
Object.Rotation 0/0/0

object.create gebase
Object.absolutePosition 338.6008/2.606621/409.9239
Object.Rotation 0/0/0
else
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 714.2375/25.8089/735.9367
Object.Rotation 0/0/0

object.create FlagPole
Object.absolutePosition 338.6008/2.606621/409.9239
Object.Rotation 0/0/0
endIf


---
bf1942\levels\DC_Basrahs_Edge\GameTypes\ctf.con
---
run Ctf/SpawnpointManagerSettings

run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns

run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates

if v_arg1 == host
run Ctf/ObjectSpawns
run Ctf/ControlPoints

rem *** CREATE FLAG BASES ***
object.create usbase
Object.absolutePosition 714.2375/25.8089/735.9367
Object.Rotation 0/0/0

object.create gebase
Object.absolutePosition 338.6008/2.606621/409.9239
Object.Rotation 0/0/0
else
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 714.2375/25.8089/735.9367
Object.Rotation 0/0/0

object.create FlagPole
Object.absolutePosition 338.6008/2.606621/409.9239
Object.Rotation 0/0/0
endIf


---
bf1942\levels\DC_Basrahs_Edge\ctf\ControlPoints.con
---
rem *** crashspawn ***
Object.create crashspawn
Object.absolutePosition 549.6031/1.794128/507.3176

rem *** marketspawn ***
Object.create marketspawn
Object.absolutePosition 420/2.961664/516

rem *** slumspawn ***
Object.create slumspawn
Object.absolutePosition 648/14.37597/616


---
bf1942\levels\DC_Basrahs_Edge\ctf\ControlPointTemplates.con
---
NetworkableInfo.createNewInfo ControlPointInfo
NetworkableInfo.setPredictionMode PMNone
NetworkableInfo.setBasePriority c_NIGhostAlways

rem -----------------------------------------
rem --- USspawn ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint USspawn
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName USspawn
ObjectTemplate.radius 0
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.disableIfEnemyInsideRadius 1
ObjectTemplate.disableWhenLosingControl 1
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

rem -----------------------------------------
rem --- iraqspawn ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint iraqspawn
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName iraqspawn
ObjectTemplate.radius 0
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.disableIfEnemyInsideRadius 1
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

rem -----------------------------------------
rem --- crashspawn ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint crashspawn
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName CrashSite
ObjectTemplate.radius 18
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

rem -----------------------------------------
rem --- marketspawn ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint marketspawn
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName MarketCenter
ObjectTemplate.radius 15
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

rem -----------------------------------------
rem --- slumspawn ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint slumspawn
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Slums
ObjectTemplate.radius 12
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

rem EndOfFile


---
bf1942\levels\DC_Basrahs_Edge\ctf\spawnPointManagerSettings.con
---
spawnpointmanager.group 1
spawnpointmanager.groupteam 2
spawnpointmanager.groupicon test1.tga

spawnpointmanager.group 2
spawnpointmanager.groupteam 1
spawnpointmanager.groupicon test1.tga

spawnpointmanager.group 3
spawnpointmanager.groupteam 0
spawnpointmanager.groupicon test1.tga

spawnpointmanager.group 4
spawnpointmanager.groupteam 0
spawnpointmanager.groupicon test1.tga

spawnpointmanager.group 5
spawnpointmanager.groupteam 0
spawnpointmanager.groupicon test1.tga

rem end of file

_________________
MidNight.E ::]pPp[::
The Prophets of the Perilous Perhaps
<img src="http://home.pon.net/scott/sigz/MidNight2.jpg">
"Be the Master of your own Mind..." - Shakyamuni Buddha
Visit us: http://www.pPpGaming.org


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Sat Mar 25, 2006 12:17 pm 
Offline

Joined: Wed May 04, 2005 12:00 am
Posts: 546
I had this once when I left a ssm Basrahs Edge I was working on in my levels folder (clientside),
while Basrahs edge was running on the server. Not sure what caused it.
You should delete every file out the RFA patch that you haven't modified.

_________________
CTF for BF2:
http://desert-conflict.org/


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Sat Mar 25, 2006 12:47 pm 
Offline

Joined: Sat Mar 25, 2006 12:00 am
Posts: 27
Done that, no worky... Just causes it to crash on load. But thx.

_________________
MidNight.E ::]pPp[::
The Prophets of the Perilous Perhaps
<img src="http://home.pon.net/scott/sigz/MidNight2.jpg">
"Be the Master of your own Mind..." - Shakyamuni Buddha
Visit us: http://www.pPpGaming.org


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Sat Mar 25, 2006 1:11 pm 
Offline

Joined: Wed May 04, 2005 12:00 am
Posts: 546
If the server runs but the client crashes then you have modified something that doesn't work serverside.
Anyone without the modded rfa in their levels folder will crash.
I seem to remember when I had the same problem, my ssm rfa also caused the client to crash,
I had added ObjectSpawnTemplates, which is a no no.

_________________
CTF for BF2:
http://desert-conflict.org/


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Sat Mar 25, 2006 1:37 pm 
Offline

Joined: Sat Mar 25, 2006 12:00 am
Posts: 27
It doesn't crash. Only when I do what you suggested does it crash. I didn't keep the suggestion you made so it loads fine, just need to change that control point.

_________________
MidNight.E ::]pPp[::
The Prophets of the Perilous Perhaps
<img src="http://home.pon.net/scott/sigz/MidNight2.jpg">
"Be the Master of your own Mind..." - Shakyamuni Buddha
Visit us: http://www.pPpGaming.org


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Sat Mar 25, 2006 2:36 pm 
Offline

Joined: Sat Mar 25, 2006 12:00 am
Posts: 27
What's even more weird is that if I rem out crashsite (as a temp fix) it bumps the 'bug' to marketplace -lol- Where the heck is this thing coming from!? Anybody got any ideas on how to just stick it on opposition base and get crashsite back as a control point?

_________________
MidNight.E ::]pPp[::
The Prophets of the Perilous Perhaps
<img src="http://home.pon.net/scott/sigz/MidNight2.jpg">
"Be the Master of your own Mind..." - Shakyamuni Buddha
Visit us: http://www.pPpGaming.org


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Sun Mar 26, 2006 8:31 am 
Offline

Joined: Sat Mar 25, 2006 12:00 am
Posts: 27

_________________
MidNight.E ::]pPp[::
The Prophets of the Perilous Perhaps
<img src="http://home.pon.net/scott/sigz/MidNight2.jpg">
"Be the Master of your own Mind..." - Shakyamuni Buddha
Visit us: http://www.pPpGaming.org


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Sun Mar 26, 2006 6:38 pm 
Offline

Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
Thats a very interesting mod there, can we see your RFA to find out what causes it?


Top
 Profile  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 187 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Group