Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
projectiles spawning vehicles? clone trick https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2011 |
Page 1 of 2 |
Author: | Diablorz [ Sun Mar 26, 2006 4:56 am ] |
Post subject: | projectiles spawning vehicles? clone trick |
Author: | Why Two Kay [ Sun Mar 26, 2006 5:46 am ] |
Post subject: | |
Author: | Looney [ Sun Mar 26, 2006 6:16 am ] |
Post subject: | Re: projectiles spawning vehicles? clone trick |
Author: | lauwersn [ Sun Mar 26, 2006 10:53 am ] |
Post subject: | Re: projectiles spawning vehicles? clone trick |
I use this to spawn a vehicle from grenade launcher, maybe it can help. I have also played a map called Komodo Island in BF Pirates where you could enter the komodo run around with it and if it dies you didn't die rem *** GP30 that spawns parachuting ladas *** ObjectTemplate.Active AK47GP30 ObjectTemplate.projectileTemplate AmmoCrateProjectile rem *** M203 that spawns parachuting ladas *** ObjectTemplate.Active M203 ObjectTemplate.projectileTemplate AmmoCrateProjectile rem *** parachuting lada *** ObjectTemplate.Active ParaAmmoSpawner ObjectTemplate.setObjectTemplate 3 lada ObjectTemplate.team 3 rem *** change M203 to whatever ur weapon is *** ObjectTemplate.active M203 ObjectTemplate.velocity 1 rem EndOfFile |
Author: | Why Two Kay [ Sun Mar 26, 2006 6:37 pm ] |
Post subject: | |
When the komodo died, you died with it too. I know you can spawn a vehicle with a projectile, and I guess you could do it with almost no velocity and have it automatically enter you into it on spawn, but the leaving your body behind part I dont understand how that could be done. |
Author: | Looney [ Mon Mar 27, 2006 3:35 am ] |
Post subject: | Re: projectiles spawning vehicles? clone trick |
Author: | Why Two Kay [ Mon Mar 27, 2006 4:52 am ] |
Post subject: | |
Author: | Diablorz [ Sat Apr 01, 2006 6:03 pm ] |
Post subject: | |
Page 1 of 2 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |