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Permanent SmokeGrenade https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2008 |
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Author: | midnight [ Sat Mar 25, 2006 1:39 pm ] |
Post subject: | Permanent SmokeGrenade |
Anyone know how to lay an active smoke grenade in an ssm so that it's a permanent smoke point? |
Author: | Nerd [ Sat Mar 25, 2006 2:13 pm ] |
Post subject: | |
you could try to add a new objectspawn and set the spawning object to "e_BuildingSmoke", "e_BuildingSmokeIdleDark" or "e_BuildingSmokeSmall" whatever fits best for you |
Author: | midnight [ Sat Mar 25, 2006 2:33 pm ] |
Post subject: | |
Is that ssm? |
Author: | Nerd [ Sat Mar 25, 2006 2:36 pm ] |
Post subject: | |
well you can add object spawns ssm ( http://serversidemodding.com/ssm/modules.php? ... opic&t=552 ) so i'd say it is if you can see the smoke clientside... i don't know you'll have to try it |
Author: | midnight [ Sat Mar 25, 2006 2:56 pm ] |
Post subject: | |
I'll try it out tomorrow (er... today after midmorning nap -lol-). Thx man! |
Author: | Harry [ Sun Mar 26, 2006 10:23 am ] |
Post subject: | |
Author: | midnight [ Sun Mar 26, 2006 1:09 pm ] |
Post subject: | |
I don't understand the last part ![]() |
Author: | Nerd [ Sun Mar 26, 2006 3:36 pm ] |
Post subject: | |
hm? he means you should take the original effect (if there is one, that is...) and increase it's "ttl" -> timetolive -> time the effect appears on your screen so it seems to be permanent (86400 seconds... that's a long time for a battlefield effect ![]() |
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