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adding own wepaons (with animations?) https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1992 |
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Author: | Nerd [ Tue Mar 21, 2006 8:32 pm ] |
Post subject: | adding own wepaons (with animations?) |
helas ![]() first of all: i know this won't work serverside, i need it to work "mapside" 8O ok... the problem is not really to add an own weapon... i created a "weapon" that shoots a SchwimKrad (a KettenKrad that can drive on land and swim in the seas) to prevent "SchwimKrad-spamming" i set the hitpoints of the schwimkrad to a very low value so when it spawns you have to repair it or it will explode right in front of your nose ![]() that works fine so far, my engineer kits now have a SchwimKrad instead of the landmines... i can start my server, load the map, spawn as engineer and set up a schwimkrad... there the problems start: i can enter my lovely little schwimkrad (i really like it 8) ) but if i still hold the schwimkradspawningweapon (what a word) in my hands the game will crash same when i try to lay down or kneel with the modified weapon in my hands... crash and back to desktop... everything else works fine... so i thought this might be because of missing animation files... but i have no idea how to add them to my map therefore i can't test if i'm right... would be great if anyone could tell me if the problem is really caused by missing animations and if so, how i can add them to my game (the normal landmineanimation would do for me) thanks ![]() |
Author: | Nerd [ Tue Mar 21, 2006 9:15 pm ] |
Post subject: | |
uhm alright... never mind.. did the same thing again from scratch and now it works fine ![]() well... if anyone would like to have the code for this thingee, just let me know ![]() |
Author: | Bongholio [ Wed Mar 22, 2006 3:05 pm ] |
Post subject: | |
Put it in the weapons vehicles modded section,....it can't hurt |
Author: | Nerd [ Wed Mar 22, 2006 3:07 pm ] |
Post subject: | |
mh yea... it's just that it's no serverside mod :S so i dunno if it's useful at all... |
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