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Remote Artillery call????? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1978 |
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Author: | Ge-Force [ Wed Mar 15, 2006 1:06 am ] |
Post subject: | Remote Artillery call????? |
Author: | badboyz [ Wed Mar 15, 2006 8:32 am ] |
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Author: | Ge-Force [ Thu Mar 16, 2006 3:13 am ] |
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Author: | badboyz [ Thu Mar 16, 2006 3:47 pm ] |
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Author: | tounge [ Mon Mar 20, 2006 10:30 am ] |
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Author: | Ge-Force [ Wed Mar 22, 2006 1:30 am ] |
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Oh...no actually...I'll clear it up a bit..lol sry,I was getting a bit excited, I want it to act like the arty call in bf2,but the guy calling for artillery can in turn create an explosion at a set distance away from the "caller"...umm..... ![]() ![]() |
Author: | Nerd [ Wed Mar 22, 2006 9:14 am ] |
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ok i'm not so much into ssm... but anyway... did you try a lower firedelay? because, when i got that right, a firedelay of 12 seconds would mean you have to look through the binoculars for the whole 12 seconds before the projectile is set off... just a thought |
Author: | Ge-Force [ Thu Mar 23, 2006 4:50 am ] |
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