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Battlefield Modding Tutorials BFMODS :: View topic - DC Oil Fields Conquest
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

DC Oil Fields Conquest
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1969
Page 1 of 2

Author:  tounge [ Thu Mar 09, 2006 6:13 am ]
Post subject:  DC Oil Fields Conquest


Author:  Natt [ Thu Mar 09, 2006 5:00 pm ]
Post subject: 

Renaming things generally causes the client to crash :?
Also you cant add the 'red sign' serverside.
Try keeping the original names and just change/add the base 'control' info to look like the Coalition base:

rem -----------------------------------------
rem --- Coalition_HQ ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Coalition_HQ
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Coalition_HQ
ObjectTemplate.radius 50
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

rem -----------------------------------------
rem --- RefineryComplex ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint RefineryComplex
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName RefineryComplex
ObjectTemplate.radius 20
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValue 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

Author:  tounge [ Thu Mar 09, 2006 7:41 pm ]
Post subject: 

Thanks very much Natt. I remember being told that once but wasnt sure.

I was also told it wouldnt work becuase the "OppositionHQ" didnt exist somewhere else on the map. By that i mean, if the map already included an OppoHQ then all i think i would have had to do was change the coordinates to the desired location.

Thanks again Natt.

Author:  rossdagley [ Tue Jan 30, 2007 12:38 pm ]
Post subject: 


Author:  Urglub [ Tue Jan 30, 2007 2:41 pm ]
Post subject: 


Author:  rossdagley [ Tue Jan 30, 2007 3:24 pm ]
Post subject: 


Author:  Urglub [ Tue Jan 30, 2007 4:36 pm ]
Post subject: 


Author:  rossdagley [ Tue Jan 30, 2007 4:44 pm ]
Post subject: 


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