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DC Oil Fields Conquest https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1969 |
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Author: | tounge [ Thu Mar 09, 2006 6:13 am ] |
Post subject: | DC Oil Fields Conquest |
Author: | Natt [ Thu Mar 09, 2006 5:00 pm ] |
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Renaming things generally causes the client to crash ![]() Also you cant add the 'red sign' serverside. Try keeping the original names and just change/add the base 'control' info to look like the Coalition base: rem ----------------------------------------- rem --- Coalition_HQ --- rem ----------------------------------------- ObjectTemplate.create ControlPoint Coalition_HQ ObjectTemplate.networkableInfo ControlPointInfo ObjectTemplate.setControlPointName Coalition_HQ ObjectTemplate.radius 50 ObjectTemplate.team 2 ObjectTemplate.spawnGroupId 2 ObjectTemplate.objectSpawnerId 2 ObjectTemplate.areaValue 0 ObjectTemplate.timeToGetControl 9999 ObjectTemplate.timeToLoseControl 9999 ObjectTemplate.disableIfEnemyInsideRadius 0 ObjectTemplate.disableWhenLosingControl 0 ObjectTemplate.loseControlWhenEnemyClose 1 ObjectTemplate.loseControlWhenNotClose 0 ObjectTemplate.unableToChangeTeam 1 ObjectTemplate.geometry flagbase_m1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.addTemplate AnimatedFlag ObjectTemplate.setPosition 0.000000/8.200000/0.000000 ObjectTemplate.setTeamGeometry 1 flagge_m1 ObjectTemplate.setTeamGeometry 2 flagus_m1 rem ----------------------------------------- rem --- RefineryComplex --- rem ----------------------------------------- ObjectTemplate.create ControlPoint RefineryComplex ObjectTemplate.networkableInfo ControlPointInfo ObjectTemplate.setControlPointName RefineryComplex ObjectTemplate.radius 20 ObjectTemplate.team 1 ObjectTemplate.spawnGroupId 1 ObjectTemplate.objectSpawnerId 1 ObjectTemplate.areaValue 25 ObjectTemplate.timeToGetControl 20 ObjectTemplate.timeToLoseControl 20 ObjectTemplate.disableIfEnemyInsideRadius 0 ObjectTemplate.disableWhenLosingControl 0 ObjectTemplate.loseControlWhenEnemyClose 1 ObjectTemplate.loseControlWhenNotClose 0 ObjectTemplate.geometry flagbase_m1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.addTemplate AnimatedFlag ObjectTemplate.setPosition 0.000000/8.200000/0.000000 ObjectTemplate.setTeamGeometry 1 flagge_m1 ObjectTemplate.setTeamGeometry 2 flagus_m1 |
Author: | tounge [ Thu Mar 09, 2006 7:41 pm ] |
Post subject: | |
Thanks very much Natt. I remember being told that once but wasnt sure. I was also told it wouldnt work becuase the "OppositionHQ" didnt exist somewhere else on the map. By that i mean, if the map already included an OppoHQ then all i think i would have had to do was change the coordinates to the desired location. Thanks again Natt. |
Author: | rossdagley [ Tue Jan 30, 2007 12:38 pm ] |
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Author: | Urglub [ Tue Jan 30, 2007 2:41 pm ] |
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Author: | rossdagley [ Tue Jan 30, 2007 3:24 pm ] |
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Author: | Urglub [ Tue Jan 30, 2007 4:36 pm ] |
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Author: | rossdagley [ Tue Jan 30, 2007 4:44 pm ] |
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