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Well if you can walk, then you can RUN!! https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1950 |
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Author: | Kizersoce [ Mon Feb 27, 2006 8:58 pm ] |
Post subject: | Well if you can walk, then you can RUN!! |
Hye guys! long time no talk!! ive gotten back into editing and i got a GREAT IDEA! ive been playing to much bf2, and you know how you can run? well in bf1942 you can walk if you hold shift. what if we increase that value, and it will make you run not walk! there is only one problem I HAVE LOOKED EVERYWHERE to find this, and no luck finding the code where you can walk. Can someone help me out? i looked everywhere.. even the CommonSoldierData.inc....... ![]() |
Author: | SBD [ Tue Feb 28, 2006 3:51 am ] |
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Author: | Why Two Kay [ Tue Feb 28, 2006 5:03 am ] |
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Author: | Harry [ Tue Feb 28, 2006 8:40 am ] |
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Author: | Why Two Kay [ Tue Feb 28, 2006 1:30 pm ] |
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Author: | deathdude01 [ Thu Feb 28, 2008 5:53 am ] |
Post subject: | Re: Well if you can walk, then you can RUN!! |
Author: | Urglub [ Thu Feb 28, 2008 7:53 am ] |
Post subject: | Re: Well if you can walk, then you can RUN!! |
Author: | Aussie Dan [ Thu Feb 28, 2008 8:37 am ] |
Post subject: | Re: Well if you can walk, then you can RUN!! |
if the line objectTemplate.setTrigger was changed to PIWalk, it would change the walk into a sprint. |
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