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Medic question https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1840 |
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Author: | Smoked [ Tue Nov 15, 2005 8:29 am ] |
Post subject: | Medic question |
I don't know if anyone has tried this yet but can you have the medic locker or the supplydepot in the humvee kill instead of heal? Id like to addtemplate it to the smoke grenade and up the radius to make a more effective gas grenade. I've tried both versions that I found the code for on here (superfuzz made one with the hanomag and I can't remember who made the one with the razorwire sorry) But both of those are not quite what Im looking for (I liked superfuzz's one it killed awesome but like he said the killzone stays much too long after the smoke dies out, and the other one you gotta be right next to the canister to take damage...also if your standing still it does no damage to you as it is like normal barbwire) I figured I'd give this a shot on my own and heres the code I used but all it does is heal the enemy lmfao. ObjectTemplate.Active SmokeGrenadeProjectile ObjectTemplate.addTemplate mediclockerRepairpoint ObjectTemplate.radius 50 ObjectTemplate.projectilePosition 1/0/0 ObjectTemplate.create SupplyDepot mediclockerRepairpoint ObjectTemplate.radius 50 ObjectTemplate.team 0 ObjectTemplate.workOnVehicles 0 ObjectTemplate.workOnSoldiers 1 ObjectTemplate.setHealth -1 -9.0 0 Is anyone still working on this? *edit* ![]() |
Author: | bktalon [ Tue Nov 15, 2005 11:26 pm ] |
Post subject: | |
if it is possible, I KNOW you will figure it out, lol, although it would be nice if someone would help out ![]() |
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