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Battlefield Modding Tutorials BFMODS • View topic - Stanlingrad

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Stanlingrad
PostPosted: Wed Nov 09, 2005 9:21 pm 
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Joined: Wed Nov 09, 2005 12:00 am
Posts: 15
how do i mod tanks out of it using battlecraft and make it so people dont have to download the .rfa :?:


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 Post subject:
PostPosted: Wed Nov 09, 2005 9:26 pm 
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Joined: Fri Oct 07, 2005 12:00 am
Posts: 31
Personally I wouldn't use battlecraft, I'd use colonel cruachans rfa extractor and just rem it out in the objectspawns.con...then rebuild the rfa. (If someone knows of a better way I'm sure they'll let you know, just keep an eye on this thread)

like this...

rem*****************************************
rem **** AXIS_BASE *****
rem ****************************************
rem Object.create lighttankspawner
rem Object.absolutePosition 645.712/38.6295/410.978
rem Object.rotation 178.812/0.45444/-1.07993
rem Object.setteam 1

rem Object.create APCSpawner
rem Object.absolutePosition 662.431/38.3276/414.663
rem Object.rotation -173.521/0.827699/1.52588e-005
rem Object.setteam 1


rem*****************************************
rem **** RUSSIAN_BASE *****
rem ****************************************
rem Object.create lighttankspawner
rem Object.absolutePosition 412.166/38.7903/414.311
rem Object.rotation -178.916/-5.39596/-2.29739
rem Object.setteam 2

rem Object.create APCSpawner
rem Object.absolutePosition 392.632/39.1507/414.585
rem Object.rotation 176.458/-0.663049/1.52588e-005
rem Object.setteam 2

beginrem

rem **************************************
rem **** AXIS_CONTROLPOINT_CITY *****
rem *************************************

Object.create MachinegunSpawner
Object.absolutePosition 581.68/39.334/351.803
Object.rotation -150.462/0/0.0442505
Object.setOSId 3

rem Object.create lighttankspawner
rem Object.absolutePosition 540.345/38.5936/396.133
rem Object.rotation 92.1958/-0.0301584/0.776581
rem Object.setOSId 3

rem Object.create APCSpawner
rem Object.absolutePosition 561.58/38.3811/401.422
rem Object.rotation 88.1459/0.897645/-1.52588e-005
rem Object.setOSId 3

rem Object.create APCSpawner
rem Object.absolutePosition 515.793/38.4239/396.563
rem Object.rotation -90.4454/-0.807266/-0.87291
rem Object.setOSId 3

endrem

rem **************************************
rem **** RUSSIAN_CONTROLPOINT_CITY *****
rem *************************************

rem Object.create lighttankspawner
rem Object.absolutePosition 520.471/39.4253/264.874
rem Object.rotation -90.035/-0.66298/1.04979
rem Object.setOSId 4

rem Object.create APCSpawner
rem Object.absolutePosition 534.196/39.2547/273.04
rem Object.rotation 2.7045/-0.105289/-2.43704
rem Object.setOSId 4

rem Object.create APCSpawner
rem Object.absolutePosition 526.586/39.1517/266.248
rem Object.rotation 86.2898/1.48597/0.0989227
rem Object.setOSId 4

Object.create MachinegunSpawner
Object.absolutePosition 488.305/42.154/256.485
Object.rotation -23.8679/0/0.0559692
Object.setOSId 4

This is the rfa from ctf, you didn't say what type you play but it's the same thing regardless.


Last edited by Smoked on Wed Nov 09, 2005 9:33 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Nov 09, 2005 9:32 pm 
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Joined: Wed Nov 09, 2005 12:00 am
Posts: 15
how do u rebuild the .rfa file


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 Post subject:
PostPosted: Wed Nov 09, 2005 9:35 pm 
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Joined: Fri Oct 07, 2005 12:00 am
Posts: 31
read the getting started on the main page bro :wink:


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 Post subject:
PostPosted: Wed Nov 09, 2005 9:39 pm 
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Joined: Wed Nov 09, 2005 12:00 am
Posts: 15
so should i just copy that text and it should work?


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PostPosted: Wed Nov 09, 2005 9:43 pm 
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Joined: Fri Oct 07, 2005 12:00 am
Posts: 31
If it's for ctf it should work fine if you replace what you got with what I pasted. Do me and yourself a favour and make a backup before you change anything. You'll save yourself alot of aggravation if you mess something up.


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PostPosted: Wed Nov 09, 2005 9:46 pm 
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Joined: Wed Nov 09, 2005 12:00 am
Posts: 15
i did put should i go in COL. rfa file expoler and justdo it here


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 Post subject:
PostPosted: Wed Nov 09, 2005 9:47 pm 
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Joined: Wed Nov 09, 2005 12:00 am
Posts: 15
better yet can u modded it for meand send me the file it will alot easyer for the bothof us :)


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