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Battlefield Modding Tutorials BFMODS :: View topic - Stanlingrad
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Stanlingrad
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1831
Page 1 of 2

Author:  Kevbo [ Wed Nov 09, 2005 9:21 pm ]
Post subject:  Stanlingrad

how do i mod tanks out of it using battlecraft and make it so people dont have to download the .rfa :?:

Author:  Smoked [ Wed Nov 09, 2005 9:26 pm ]
Post subject: 

Personally I wouldn't use battlecraft, I'd use colonel cruachans rfa extractor and just rem it out in the objectspawns.con...then rebuild the rfa. (If someone knows of a better way I'm sure they'll let you know, just keep an eye on this thread)

like this...

rem*****************************************
rem **** AXIS_BASE *****
rem ****************************************
rem Object.create lighttankspawner
rem Object.absolutePosition 645.712/38.6295/410.978
rem Object.rotation 178.812/0.45444/-1.07993
rem Object.setteam 1

rem Object.create APCSpawner
rem Object.absolutePosition 662.431/38.3276/414.663
rem Object.rotation -173.521/0.827699/1.52588e-005
rem Object.setteam 1


rem*****************************************
rem **** RUSSIAN_BASE *****
rem ****************************************
rem Object.create lighttankspawner
rem Object.absolutePosition 412.166/38.7903/414.311
rem Object.rotation -178.916/-5.39596/-2.29739
rem Object.setteam 2

rem Object.create APCSpawner
rem Object.absolutePosition 392.632/39.1507/414.585
rem Object.rotation 176.458/-0.663049/1.52588e-005
rem Object.setteam 2

beginrem

rem **************************************
rem **** AXIS_CONTROLPOINT_CITY *****
rem *************************************

Object.create MachinegunSpawner
Object.absolutePosition 581.68/39.334/351.803
Object.rotation -150.462/0/0.0442505
Object.setOSId 3

rem Object.create lighttankspawner
rem Object.absolutePosition 540.345/38.5936/396.133
rem Object.rotation 92.1958/-0.0301584/0.776581
rem Object.setOSId 3

rem Object.create APCSpawner
rem Object.absolutePosition 561.58/38.3811/401.422
rem Object.rotation 88.1459/0.897645/-1.52588e-005
rem Object.setOSId 3

rem Object.create APCSpawner
rem Object.absolutePosition 515.793/38.4239/396.563
rem Object.rotation -90.4454/-0.807266/-0.87291
rem Object.setOSId 3

endrem

rem **************************************
rem **** RUSSIAN_CONTROLPOINT_CITY *****
rem *************************************

rem Object.create lighttankspawner
rem Object.absolutePosition 520.471/39.4253/264.874
rem Object.rotation -90.035/-0.66298/1.04979
rem Object.setOSId 4

rem Object.create APCSpawner
rem Object.absolutePosition 534.196/39.2547/273.04
rem Object.rotation 2.7045/-0.105289/-2.43704
rem Object.setOSId 4

rem Object.create APCSpawner
rem Object.absolutePosition 526.586/39.1517/266.248
rem Object.rotation 86.2898/1.48597/0.0989227
rem Object.setOSId 4

Object.create MachinegunSpawner
Object.absolutePosition 488.305/42.154/256.485
Object.rotation -23.8679/0/0.0559692
Object.setOSId 4

This is the rfa from ctf, you didn't say what type you play but it's the same thing regardless.

Author:  Kevbo [ Wed Nov 09, 2005 9:32 pm ]
Post subject: 

how do u rebuild the .rfa file

Author:  Smoked [ Wed Nov 09, 2005 9:35 pm ]
Post subject: 

read the getting started on the main page bro :wink:

Author:  Kevbo [ Wed Nov 09, 2005 9:39 pm ]
Post subject: 

so should i just copy that text and it should work?

Author:  Smoked [ Wed Nov 09, 2005 9:43 pm ]
Post subject: 

If it's for ctf it should work fine if you replace what you got with what I pasted. Do me and yourself a favour and make a backup before you change anything. You'll save yourself alot of aggravation if you mess something up.

Author:  Kevbo [ Wed Nov 09, 2005 9:46 pm ]
Post subject: 

i did put should i go in COL. rfa file expoler and justdo it here

Author:  Kevbo [ Wed Nov 09, 2005 9:47 pm ]
Post subject: 

better yet can u modded it for meand send me the file it will alot easyer for the bothof us :)

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