Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
MIXING MODS FOR A NEW MOD?? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1763 |
Page 1 of 1 |
Author: | Ge-Force [ Sat Sep 17, 2005 5:53 pm ] |
Post subject: | MIXING MODS FOR A NEW MOD?? |
Author: | Random_Sexual_Encounter [ Sat Sep 17, 2005 10:22 pm ] |
Post subject: | |
Author: | Looney [ Sun Sep 18, 2005 3:59 am ] |
Post subject: | |
Author: | ktr [ Wed Sep 28, 2005 10:52 pm ] |
Post subject: | |
Author: | azaezel [ Thu Sep 29, 2005 10:48 am ] |
Post subject: | |
well, heres what we did/are doing: take your mods init.con add in game.addModPath Mods/yourmod/ game.addModPath Mods/thiermod/ game.addModPath Mods/thiermod/ game.addModPath Mods/thiermod/ ect... scream for a few days straight as you discoer that half of one mod doesn't like working with the other half of another. take many, many deep breaths. grab the debugging version of bf1942 (called bf1942_r.exe) go down the list untill it's stable for a minimum of 5 clients. tweak to your hearts content. |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |