Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
Paradrop Question https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1711 |
Page 1 of 1 |
Author: | Delta-Operator [ Tue Aug 09, 2005 3:11 am ] |
Post subject: | Paradrop Question |
Author: | Natt [ Tue Aug 09, 2005 4:54 pm ] |
Post subject: | |
I'm rapidly forgetting everything I've learnt since BF2 came out, but I think I can help....keep a backup of your work so far just incase ![]() If you just want to change the main base spawns so they spawn as paratroopers, edit the soldierspawntemplates.con file: add ObjectTemplate.setSpawnAsParaTroper 1 to the bottom of all the main base spawns (they should all be the same group e.g: group 1 allies main base, group 5 axis main base) edit the soldierspawns.con file: increase the y co-ordinate (x/y/z) by 50 or higher on every soldierspawn you added paratroper to above. Object.absolutePosition 945.126/(17+50)67/985.138 I think that will work.... If you want to add extra paradrop spawn points, follow the tutorial for adding extra spawn points (it's for DC), but increase the y coordinate......... it'll take a lot longer. Make sure nobody can drop behind buildings or into closed off buildings or you will have a serious wallhack problem. |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |