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Battlefield Modding Tutorials BFMODS • View topic - Cross modding question

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Cross modding question
PostPosted: Thu Jul 28, 2005 11:24 pm 
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PostPosted: Thu Jul 28, 2005 11:30 pm 
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PostPosted: Sat Jul 30, 2005 2:45 pm 
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Well you can, but not server side. You would have to extract the object and place it in the proper directory along with the textures and standardmesh for it.

I believe you mean the "Nebelwerfer" or however it was spelled, you could extract the files from the forgotton hope StandardMesh.rfa, Objects.rfa, and Textures.rfa, then add them to the Omaha Beach map file, tell it to look for those files, and then add it as a normal object in game.

Use this tutorial here:
This will extract the files neccessary.

Then use this one: to add the new vehicle. The tutorials arent exact, but they give a good idea on what you want to do.

Remember though, that the client will need to have the exact same Omaha Beach file as the server to be able to do this, otherwise they will get a Map Not Found error when connecting.


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