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Battlefield Modding Tutorials BFMODS • View topic - Battle of Britain problem

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Aug 01, 2005 4:41 pm 
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Posts: 7
I need some help... to be more exact, I need some other sets of eyes to help find what I did wrong...

The map will run localy but while the server won't crash when running it, any client connecting will crash out.

I did a lot of changes, but here is a brief list:

Sides switched - iraqi are on main land, allied attacking
AA towers replaced with defguns
vehicles changed ( standard stuff so shouldn't have a problem here )
Allied spawn/control points are a capturable main base and 3 LCACs
amphibius changes to vehicles


I've done a lot of SSM, but this is the first time I've attempted something on this scale, so I've no clue what I did or didn't do that's making it not work.

If anyone sees something blatantly non-server side that I screwed up with please let me know.


Last edited by Cyborg on Tue Aug 02, 2005 3:36 pm, edited 1 time in total.

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PostPosted: Mon Aug 01, 2005 4:51 pm 
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One other thing, I'm not happy about my work around for putting the defguns in place of the AA towers, I'd rather replace the radar towers AA guns with the defgun ( defense vs the hovercrafts ) than what I did with replacing the whole tower with the defgun and base. Looking at the radar tower files I don't have any idea as how to do this.


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PostPosted: Mon Aug 01, 2005 4:52 pm 
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PostPosted: Mon Aug 01, 2005 4:56 pm 
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Last edited by Cyborg on Mon Aug 01, 2005 5:03 pm, edited 1 time in total.

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PostPosted: Mon Aug 01, 2005 5:00 pm 
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PostPosted: Mon Aug 01, 2005 5:11 pm 
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PostPosted: Mon Aug 01, 2005 5:14 pm 
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There are ways to use an existing spawner for the defgun, you could do a "Team 3" spawner, read through


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PostPosted: Mon Aug 01, 2005 5:54 pm 
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