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Camel Transporter https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1520 |
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Author: | Natt [ Sat May 28, 2005 10:05 am ] |
Post subject: | Camel Transporter |
Author: | Snap [ Sat May 28, 2005 10:30 am ] |
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Author: | nivekmai [ Sat May 28, 2005 10:37 am ] |
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Author: | Natt [ Sat May 28, 2005 10:43 am ] |
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Author: | Natt [ Sat May 28, 2005 11:55 am ] |
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Camel1 doesn't seem to have a setSoldierExitLocation, so I used camel2. I think u have to delete the line ObjectTemplate.hasRestrictedExit 1 also I think the exit location is relative to the camel, but otherwise you can exit in the air or by another camel I guess. Anyway I wont post any code if this is frowned upon. ![]() |
Author: | VOLTANO [ Mon Jun 20, 2005 4:05 am ] |
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How about coding the camel like a motorcycle. Primary fire releases X-packs out of it's ass and is coded like a land mine ( don't run over that pile of camel crap ) ![]() Secondary fire releases smoke from it's ass ( with fart wav ), perhaps a smoke bomb streaming camel fart cloud that is poisonous gas. ![]() ![]() ![]() |
Author: | Junk [ Mon Jun 20, 2005 6:10 am ] |
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Lethal camels eh... then we'll be needing a new weapon class - the cleanup crew. Armed with a shovel. |
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