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Battlefield Modding Tutorials BFMODS :: View topic - CTF Double flag poles
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CTF Double flag poles
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1495
Page 1 of 1

Author:  sirnaut [ Sat May 21, 2005 12:49 am ]
Post subject:  CTF Double flag poles


Author:  Natt [ Sat May 21, 2005 8:54 am ]
Post subject: 


Author:  Snap [ Sat May 21, 2005 9:41 am ]
Post subject: 

Hi!

i'm not positive but maybe you have a problem in ctf.con,maybe one too many flags

run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns

run Ctf/ObjectSpawnTemplates
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run Ctf/ObjectSpawns

rem *** CREATE FLAG BASES ***
object.create usbase
Object.absolutePosition 186.46/23.86/201.8
Object.Rotation 0/0/0

object.create gebase
Object.absolutePosition 806/24/770
Object.Rotation 0/0/0

rem ----------------------------------------------------------------------------
else

rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 186.46/23.86/201.8
Object.Rotation 0/0/0

object.create FlagPole
Object.absolutePosition 806/24/770
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf

if you have three here you can get rid of one or rem it out.

Author:  Natt [ Sat May 21, 2005 9:46 am ]
Post subject: 

Is it possible to have 2 capturable flags on each side? That would be interesting 8O :D

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