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Modding Stallingrad For Sir Arthur "The Noob" https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1474 |
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Author: | silversound [ Sun May 15, 2005 6:20 am ] |
Post subject: | Modding Stallingrad For Sir Arthur "The Noob" |
Author: | Arthur [ Sun May 15, 2005 8:29 am ] |
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Author: | Snap [ Sun May 15, 2005 9:43 am ] |
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Author: | Yithian [ Sun May 15, 2005 10:58 am ] |
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Author: | Why Two Kay [ Sun May 15, 2005 2:25 pm ] |
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Author: | Random_Sexual_Encounter [ Sun May 15, 2005 2:29 pm ] |
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Author: | Harry [ Sun May 15, 2005 7:55 pm ] |
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Author: | Yithian [ Tue May 17, 2005 8:49 am ] |
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OK, Rather than post all the changes made in this rfa, I will give it to you as a DL. Many small changes. Both teams start on the upland areas just like the CTF version. There is a ghost flag for the coalition team still in the south. The original rfa is syntax'd weird and I haven't found out if a correction will fix the issue of the ghost flag. There is no vehicles. RGP's and SMAW's both fire dumbed down Grenades as antiInfantry. All pistols fire close range shot shells. This also reduces some effectivness of distance shots from Shotguns. (more realistic too) Greandes are limited to the three you spawn with as ammo crates will not rearm them. Grab a dead guys kit to see if he had some. And as always, A BIG Thanks goes to Webrat for providing a server to run these, Dead Meat DC Final. |
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