Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
PoE Stalingrad / Currupt Data https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1465 |
Page 1 of 1 |
Author: | Nizzle [ Thu May 12, 2005 7:57 pm ] |
Post subject: | PoE Stalingrad / Currupt Data |
Sorry I am abit new. I took a serverside mod and using mdt changed a jeep in to an Apache. Then I repacked it, sent it up to the server and now the server crashes with corrupt data. If I put the 020.rfa on my machine it works with the server. But that would not be a serverside mod if it only works with the map on my local machine. I only change the ObjectSpawnTemplates.con and the ObjectSpawns.con. I am I missing something? I have been hunting for something simular on your forums and have not located anything. If I missed it let me know. Any help on this issue would be cool. thanks |
Author: | cc-vortex [ Thu May 12, 2005 8:21 pm ] |
Post subject: | |
Just change the Jeep into an Apache form the ObjectSpawnTemplate spawner line. Making a new rfa for that is a huge waste of time. Why did you change the ObjectSpawn file? did you change the vehicles position? |
Author: | Nizzle [ Thu May 12, 2005 8:39 pm ] |
Post subject: | |
Author: | Nizzle [ Thu May 12, 2005 8:57 pm ] |
Post subject: | |
Author: | Random_Sexual_Encounter [ Thu May 12, 2005 9:15 pm ] |
Post subject: | |
Author: | Nizzle [ Thu May 12, 2005 9:22 pm ] |
Post subject: | |
Author: | cc-vortex [ Thu May 12, 2005 9:47 pm ] |
Post subject: | |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |