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vehicles https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1451 |
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Author: | Snap [ Mon May 09, 2005 8:26 am ] |
Post subject: | vehicles |
Hi! another stupid question ![]() don't see anything in the templates,or object spawns.con about a heli. even though in the map there is an apache, and a hind? am i doing or opening the wrong file?(EDIT) ok, i got that figured out,and tested once on the dedicated server.exe,it worked once and only once,does anyone know why it doesn't work anymore?(man i was finally getting somewhere ![]() |
Author: | Why Two Kay [ Mon May 09, 2005 10:00 pm ] |
Post subject: | |
In ObjectSpawnTemplates.com make sure you dont change the spawner name, for example: ObjectTemplate.create ObjectSpawner HeliSpawner ObjectTemplate.setObjectTemplate 2 AH64 ObjectTemplate.setObjectTemplate 1 Mi24d ObjectTemplate.MinSpawnDelay 40 ObjectTemplate.MaxSpawnDelay 80 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 20 ObjectTemplate.MaxNrOfObjectSpawned 2 Do not change the value in red, it must remain the same, but the values in blue can be changed to anything that is a spawnable object (vehicle, kit, etc) |
Author: | Bongholio [ Mon May 09, 2005 10:30 pm ] |
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Author: | Snap [ Mon May 09, 2005 11:25 pm ] |
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Author: | showNOmercy [ Mon May 09, 2005 11:42 pm ] |
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Author: | Snap [ Tue May 10, 2005 8:07 am ] |
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Hi Shownomercy! ok thanks,i notice that you wrote 0=A-10, 1=MI24d, 2=AH64 and so on. does that mean that when i have 10 different vehicles in one map, these numbers can also go up to 10? and the link you gave me for whatever reason doesn't work,but thanks all the same! |
Author: | Snap [ Tue May 10, 2005 3:23 pm ] |
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Author: | Natt [ Tue May 10, 2005 4:17 pm ] |
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