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Push map https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1390 |
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Author: | Trooper [ Mon Apr 25, 2005 8:35 pm ] |
Post subject: | Push map |
Author: | Bonehead [ Sat Apr 30, 2005 2:12 pm ] |
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Author: | nivekmai [ Sun May 01, 2005 9:28 am ] |
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search before posting questions |
Author: | Bonehead [ Sun May 01, 2005 3:55 pm ] |
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Author: | nivekmai [ Mon May 02, 2005 1:24 am ] |
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Author: | silversound [ Mon May 02, 2005 8:17 am ] |
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A better question would be can you turn DC_MR into a "non" push map? How about CTF support? 8) If anyone gets the work done, I would like to play it. |
Author: | Looney [ Mon May 02, 2005 9:39 am ] |
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yes u can turn Medina ridge into a non push map. in medina ridge as a push map the flags are still capable u just cant get to them cause the raduis on the flags are 2 and theres a iron box keeping u from getting close enough and even if u get in the box theres a nasty death bubble, Damn Dc dev. ok now to make it like a normal conquest map u have to remove the large iron boxes over the flags and the death bubbles inside the iron box u most open Conquest/ObjectSpawns and rem out all spawners that are Object.create ofb Object.create cfb Object.create ofk so that it will look like rem Object.create ofb rem Object.create cfb rem Object.create ofk by doing this it will keep the flag boxes from spawning and the death bubbles in the box and u now have medina ridge as a non push map ![]() now as for making a non push map into a push map i dont know but to do it the way they did it with flag boxes its not going to be SS because they used custom objects. |
Author: | Looney [ Mon May 02, 2005 7:56 pm ] |
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as for what makes up a push map ok lets say oppistion retakes spawn one then a flagbox is spawned for opp owning that flag but is spawned at flag 2. and if colition owns flag 2 a flagbox is spawned on flag one.when u think about it its quet clever. as for what causes the box to disapear the box is constantly dieing so 1 dies and a new one spawns right away so theres a flagbox till there it is not told to spawn there.and u may ask how does it respawn wont it collide with the the wreck from the one before well the flag box has no wreck. ok for what makes it die the flag box has theses lines of code ObjectTemplate.hitpoints 15 ObjectTemplate.maxhitpoints 15 ObjectTemplate.material 45 ObjectTemplate.criticalDamage 16 ObjectTemplate.hpLostWhileCriticalDamage 3 what does this mean it means that the box is always critical because its set to 16 being critical and it only has 15 htpoints and it loses 3 hitpoints a sec so it dies every 5 seconds and a new one is instantly respawned which means it will keep respawning until its no loger told to spawn. those clever DC Dev |
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