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Battlefield Modding Tutorials BFMODS :: View topic - Push map
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Push map
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1390
Page 1 of 2

Author:  Trooper [ Mon Apr 25, 2005 8:35 pm ]
Post subject:  Push map


Author:  Bonehead [ Sat Apr 30, 2005 2:12 pm ]
Post subject: 


Author:  nivekmai [ Sun May 01, 2005 9:28 am ]
Post subject: 

search before posting questions

Author:  Bonehead [ Sun May 01, 2005 3:55 pm ]
Post subject: 


Author:  nivekmai [ Mon May 02, 2005 1:24 am ]
Post subject: 


Author:  silversound [ Mon May 02, 2005 8:17 am ]
Post subject: 

A better question would be can you turn DC_MR into a "non" push map? How about CTF support? 8)

If anyone gets the work done, I would like to play it.

Author:  Looney [ Mon May 02, 2005 9:39 am ]
Post subject: 

yes u can turn Medina ridge into a non push map.
in medina ridge as a push map the flags are still capable u just cant get to them cause the raduis on the flags are 2 and theres a iron box keeping u from getting close enough and even if u get in the box theres a nasty death bubble, Damn Dc dev.

ok now to make it like a normal conquest map u have to
remove the large iron boxes over the flags and the death bubbles inside the iron box

u most open Conquest/ObjectSpawns

and rem out all spawners that are
Object.create ofb
Object.create cfb
Object.create ofk

so that it will look like

rem Object.create ofb
rem Object.create cfb
rem Object.create ofk

by doing this it will keep the flag boxes from spawning and the death bubbles in the box

and u now have medina ridge as a non push map
Image

now as for making a non push map into a push map i dont know but to do it the way they did it with flag boxes its not going to be SS because they used custom objects.

Author:  Looney [ Mon May 02, 2005 7:56 pm ]
Post subject: 

as for what makes up a push map

ok lets say oppistion retakes spawn one then a flagbox is spawned for opp owning that flag but is spawned at flag 2. and if colition owns flag 2 a flagbox is spawned on flag one.when u think about it its quet clever.

as for what causes the box to disapear

the box is constantly dieing so 1 dies and a new one spawns right away so theres a flagbox till there it is not told to spawn there.and u may ask how does it respawn wont it collide with the the wreck from the one before well the flag box has no wreck.

ok for what makes it die
the flag box has theses lines of code

ObjectTemplate.hitpoints 15
ObjectTemplate.maxhitpoints 15
ObjectTemplate.material 45
ObjectTemplate.criticalDamage 16
ObjectTemplate.hpLostWhileCriticalDamage 3

what does this mean it means that the box is always critical because its set to 16 being critical and it only has 15 htpoints and it loses 3 hitpoints a sec so it dies every 5 seconds and a new one is instantly respawned which means it will keep respawning until its no loger told to spawn.

those clever DC Dev

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