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Battlefield Modding Tutorials BFMODS • View topic - One of a Nooby's Last Questions

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon May 23, 2005 10:12 pm 
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PostPosted: Mon May 23, 2005 10:57 pm 
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PostPosted: Tue May 24, 2005 2:40 am 
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PostPosted: Tue May 24, 2005 4:43 am 
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Yes, you can add any object to any map without adding 'teams' to the
ObjectTemplates.

Read the Sticky. I believe the answer you are looking for halfway down
page 2.



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PostPosted: Tue May 24, 2005 3:10 pm 
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After reading that over i see that it is possible to add an object when there are none to modify, but you have to follow some tricks. Yithian, you post was a little hard to read as in i could understand it but since you didn't post the finished code i didn't know exactly what you had done.

But if i use that method to spawn the AC-130, it still won't be able to have all the abilities that I wanted, I'd still have a good spawn plane and could place it wherever i want, but i shouldn't addprojectile a patriot to one of its positions because that could cause serious problems if somebody was sitting in one position and you shot in the other it could try and move you to a place somebody else was in am i correct?

Also if i were to use teams 3/4 that would remove its spawn power, which i don't want so any solution containing 3/4 i should disregard?

" Well I assume you want the AC130 for allies right? Set it to team 2 and whatever team 2 originally was move to team 3. Then change all those object in the OS.con to team 3 as well. " <-- Yes i do want it for allies but could you give me the pros and cons using this method?

And throughout all this talk let me speak of balance, It seems i've been adding all this stuff for allies and i have, but i plan my own special additions to the enemy side that will put them in the fight just as strong as the other team.

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PostPosted: Tue May 24, 2005 5:26 pm 
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Well i don't know what map this is on but I can only think of one bad thing. Your AC130 would work fine. Whatever was team 2 before that you move to team 3 would now not spawn accordingly with an OSid setting. If you could find something that doesn't need an OSid (something that spawns in the allied main base only maybe? or possibly a stationary machinegun?) then it would work just fine.


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