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Battlefield Modding Tutorials BFMODS • View topic - Shooting threw boxes.

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Shooting threw boxes.
PostPosted: Mon Apr 11, 2005 7:24 pm 
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Joined: Wed Dec 01, 2004 12:00 am
Posts: 98
on berlin there is a " ste_create_M1, rubble03_M1, etc. I want to be able to shoot threw that, just like you can shoot threw a real box, or pile of junk. I can not find this box or anything like rubble inside of the game.rfa. Can anyone tell me what material should i use so you can shoot threw it?


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PostPosted: Mon Apr 11, 2005 8:50 pm 
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Joined: Fri Sep 17, 2004 12:00 am
Posts: 986
Location: 1.80m above the ground
You can add the objc to the CGProjectiles group, any projectiel that exist will be able to shoot through it, even tank shells and sorts.

ObjectTemplate.Active Your_Object
ObjectTemplate.addToCollisionGroup c_CGProjectiles

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PostPosted: Mon Apr 11, 2005 9:32 pm 
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Joined: Wed Dec 01, 2004 12:00 am
Posts: 98
Awsome thx!


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