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Repair Points AGAIN! https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1313 |
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Author: | LMS-Monkey [ Sat Apr 02, 2005 10:48 pm ] |
Post subject: | Repair Points AGAIN! |
Author: | cinnamon [ Sun Apr 03, 2005 12:01 am ] |
Post subject: | |
You don't name the map or repair point being used, so only generalities may be offered. The object doing the repair for the opposition side is programmed to work on opposition's vehicles. You've changed their list of vehicles now, also go change the list of vehicles the repair point operates on. You're not the first (and probably won't be the last) to have this problem. It took me a while, but I've learned that the button does wonders: |
Author: | LMS-Monkey [ Sun Apr 03, 2005 1:00 am ] |
Post subject: | |
i did search .. nothgin explaining exactly my problem ... the map is dustbowl and the repair point is the repair1vehicles and the repair2vehicles |
Author: | Yithian [ Sun Apr 03, 2005 5:36 am ] |
Post subject: | |
What he means is... Look in the objects.rfa, at the Axis repair pads properties. It isn't set up to repair the AH-64. 'Active' the Axis repair pad and add the AH-64 to it. Then both teams pads will be able to repair it if has a player of its team in it. |
Author: | cinnamon [ Sun Apr 03, 2005 5:59 am ] |
Post subject: | |
Thanks, Yithian. Another option is to add some "AirplaneRepairpoint"s, as they already repair air vehicles for both teams (but only .addAmmoType 0). |
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