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El Alamein Hangar Wall Hack https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1298 |
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Author: | The_Claw [ Wed Mar 30, 2005 2:37 am ] |
Post subject: | El Alamein Hangar Wall Hack |
Author: | Yithian [ Wed Mar 30, 2005 8:22 am ] |
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Is there a tank entering in underneath the Allied hangar now? If that is the problem, I have a code-set that should be transferable to the Allied hangar, since the Oppo Hangar fix I made is for the Hangar itself rather than the map coordinates. |
Author: | The_Claw [ Thu Mar 31, 2005 2:36 am ] |
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Author: | Yithian [ Thu Mar 31, 2005 8:01 am ] |
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Author: | Yithian [ Sun Apr 03, 2005 9:56 am ] |
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I guess the transfer works since there is no reply. Harry why is it that this code kicks for vehicles and not infantry? I don't know where it even works for vehicles but I wish it worked for all types. |
Author: | Harry [ Sun Apr 03, 2005 12:25 pm ] |
Post subject: | |
Try setting the 1st value of the setHeath to 1, im sure youll get plenty of errors. Ive been testing it offline, and when i set it to 1, i got an E_INVALIDARG warning in the console. Setting it to other positive values did it too, 0 and negative values did nothing. Probaly this goes for vehicles too, altho im not sure, got to test more of it. BTW, i wonder how t comes newly created bubbles give a certain "discharge", while the ones ingame wont do that. |
Author: | Harry [ Sun Apr 03, 2005 5:53 pm ] |
Post subject: | |
Hmm ive been trying lots of stuuf, and till now only in infantry. Ive tried all sorts of combinations, but i just can figure out what all means. The 2nd argument is clear, but i wonder why the 1st and 3rd almsot do nothing. Maybe the 1st has something to do with how many people can enjoy our health bubble. Set it to 3 and max 3 players at a time can use ? And the last one? it is an floatingpoint number, but where its good for? negative 0 or positive dont do anything else. i did notice however that when an bubble is created in you are in it you get the discharge and get fully replenished. If an object is created and your not in it, but few secons later you are it wont happen to you. This discharge happens in both directions, by that i mean when set negative you die, and set positive your 100%. Its not really news, but thats what i know atm Oh and one thing: if you add an bubble to an weapon it will be newly created and thus discharge, and after that itt function properly. If you put the weapon away, it will stay in the air, and wont go away. (untill you die, then itll go away i think) |
Author: | Yithian [ Mon Apr 04, 2005 12:07 pm ] |
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