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Is there a limit to SSM? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1252 |
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Author: | Kizersoce [ Sun Mar 20, 2005 5:29 pm ] |
Post subject: | Is there a limit to SSM? |
Author: | reptromiki [ Sun Mar 20, 2005 6:41 pm ] |
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Author: | Bongholio [ Mon Mar 21, 2005 2:43 am ] |
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Author: | silversound [ Mon Mar 21, 2005 6:09 am ] |
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Author: | Harry [ Mon Mar 21, 2005 7:40 am ] |
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[quote="silversound"] Excessive use of the SAME network information = lag quote] DO you mean spawning lots of the same objecttype? Like 100's of Willys? |
Author: | Bongholio [ Mon Mar 21, 2005 8:41 am ] |
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too many fast vehicles = lag That one jet in dcx 8 ![]() I had to take an f16 up and tk that bot. He was flying all over wake island in like 2 seconds boundry to boundry. |
Author: | Zaitsef [ Mon Mar 21, 2005 5:15 pm ] |
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1. Server provider matters 2. Check ur code for mistakes and doubles 3. cut down on flying PCO?s Thats what helped on our server, especially on heavily modded maps i find mistakes i made after double and triple checking them. ![]() To answer the question, yes, there is a limit. All the stuff that is in a map needs to be calculated by a machine somewhere, keep that in mind ![]() |
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