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Battlefield Modding Tutorials BFMODS :: View topic - El Alamein_001 or _004?
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

El Alamein_001 or _004?
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=1205
Page 1 of 1

Author:  MrPopup [ Sat Mar 12, 2005 7:47 pm ]
Post subject:  El Alamein_001 or _004?

Ok, I have looked for this, but so far, havn't been able to get a straight answer. I am modding this map for DCF, and it will just finish loading all the way, then CTD. I don't even know what I am doing wrong! Haven't changed much so far. Here's my old post that died very quickly, lol:



Here's also a link to download the map, it works when you load it just on the client, not sure if client and server, but no worky SSM;



TY~

EDIT: Ok, I forgot to add this, but, I have noticed a difference in the LOS, or view distance, that El Al day 3 is much farther than El Al Day 1. Does anybody know how to make El Al LOS the same as El Al Day 3? It hasn't lagged at all when my clan plays the level, I think it makes it more realistic.

TY~

Author:  Harry [ Sat Mar 12, 2005 10:04 pm ]
Post subject: 

rem *****************************************
rem *** Start Tech Nitro ***
rem *****************************************
ObjectTemplate.Active PickupEngine
ObjectTemplate.addTemplate Tomahawk_Engine2
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

Is that correct, adding an engine to an engine? seems wrong to me..;)

Author:  shadowfox [ Sat Mar 12, 2005 10:13 pm ]
Post subject: 

im not sure but i think you can just put active Pickup

Author:  MrPopup [ Sun Mar 13, 2005 12:14 am ]
Post subject: 


Author:  nivekmai [ Sun Mar 13, 2005 10:45 am ]
Post subject: 


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