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Battlefield Modding Tutorials BFMODS • View topic - need some help , old planes DCF

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Tue May 14, 2024 11:51 pm

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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 27 posts ]  Go to page 1, 2, 3, 4  Next
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PostPosted: Sat Mar 12, 2005 7:26 pm 
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PostPosted: Sat Mar 12, 2005 8:40 pm 
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Instead of adding a brand new object spawner to ObjectSpawnTemplate.con, you'll need to find an existing spawner in that file and replace the values after .setObjectTemplate 1 and 2 with Spitfire. You'll end up replacing that other object with the spitfire. Anywhere that other object already spawns, the spitfire will now appear. (Check their positions and move the spitfire if necessary.)

Then to spawn any additional spitfires, in ObjectSpawns.con, use the ObjectSpawner name from the Templates file and and set position/rotation/team.

For the code you've already done, it may work if the client downloads the .rfa, but won't work as a SSM only.


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PostPosted: Sun Mar 13, 2005 8:04 am 
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PostPosted: Sun Mar 13, 2005 10:36 am 
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PostPosted: Mon Mar 14, 2005 11:14 am 
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well the planes works prefectly on SS and thnx for help with that resolution , its better now

El Al day2 wil be a cool map


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PostPosted: Fri Mar 18, 2005 3:58 pm 
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Location: Germany, US Depot


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PostPosted: Tue May 10, 2005 8:39 am 
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Hi!

i just read that with ssm creating new spawners and spawnpoints won't work? is that true? i can only use spawnpoint that are in the original map!


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PostPosted: Tue May 10, 2005 8:52 am 
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ObjectSpawn points you can change, add, or remove.
ObjectSpawn templates can be altered.
ObjectSpawn templates can not be added to or removed from the .con.


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