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Battlefield Modding Tutorials BFMODS • View topic - Help with SSM Please

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 2 posts ] 
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 Post subject: Help with SSM Please
PostPosted: Sun Mar 06, 2005 2:42 am 
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Joined: Thu Feb 03, 2005 12:00 am
Posts: 29
I'm tring to add a SSM for DC Final levels Berlin and DC Al Kahji Docks. I was adding spawn points which worked server side but some static objects did not.

Here's what I got for Berlin Staticobjects.con. At least this is what I added to the end of it.

beginrem
rem *** ***
rem
Object.create mediclocker
Object.absolutePosition 1691.63/38.40/1773.73
Object.rotation 0.00/0.00/0.00
rem
rem *** ***
rem
Object.create mediclocker
Object.absolutePosition 1789.05/38.59/1961.69
Object.rotation 0.00/0.00/0.00
endrem

The DC Final version of Berlin did not have a CTF.con file so I copied the on from BF1942. Here it is.

run Ctf/SpawnpointManagerSettings

run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns

run Ctf/ObjectSpawnTemplates

if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run Ctf/ObjectSpawns

rem *** CREATE FLAG BASES ***
object.create usbase
Object.absolutePosition 1798.74/38.306/1943.2
Object.Rotation 0/0/0

object.create gebase
Object.absolutePosition 1697.61/38.306/1781.07
Object.Rotation 0/0/0

rem ----------------------------------------------------------------------------
else

rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 1798.74/38.306/1943.2
Object.Rotation 0/0/0

object.create FlagPole
Object.absolutePosition 1697.61/38.306/1781.07
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf

rem
rem *** ***
rem
Object.create mediclocker
Object.absolutePosition 1691.63/38.40/1773.73
Object.rotation 0.00/0.00/0.00
rem
rem *** ***
rem
Object.create mediclocker
Object.absolutePosition 1789.05/38.59/1961.69
Object.rotation 0.00/0.00/0.00

You see I added the stactic objects at the end of it. The medilockers did not show up in game on the server.

_____________________________________________________________

Ok, Here is what I added to the end of DC Docks Staticobjects.con file.

beginrem
rem *** ***
rem
Object.create armory_mp5
Object.absolutePosition 427.27/79.60/557.37
Object.rotation -106.28/0.00/0.00
rem
rem *** ***
rem
Object.create armory_vss
Object.absolutePosition 699.62/79.60/583.55
Object.rotation 89.96/0.00/0.00
endrem

DC Docks did not have a CTF.con file either so I copied the one from DC to it. Here It is.

run Ctf/SpawnpointManagerSettings

run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns

run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
object.create
Object.absolutePosition 674.28/79.60/571.62
Object.rotation 0/0/0
object.create
Object.absolutePosition 453.37/78.60/572.34
Object.rotation 0/0/0
object.create
Object.absolutePosition 674.29/79.59/571.48
Object.rotation 0/0/0
object.create
Object.absolutePosition 453.47/79.59/572.43
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 674.28/79.60/571.62
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 453.37/78.60/572.34
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 674.29/79.59/571.48
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 453.47/79.59/572.43
Object.rotation 0/0/0
endIf

rem
rem *** ***
rem
Object.create armory_mp5
Object.absolutePosition 427.27/79.60/557.37
Object.rotation -106.28/0.00/0.00
rem
rem *** ***
rem
Object.create armory_vss
Object.absolutePosition 699.62/79.60/583.55
Object.rotation 89.96/0.00/0.00

Again I added the static objects to the end. Only thing was the Flags did not show and the guns were there but floating in the air because the crate they sit in was not there. What in the blazes am I doing wrong? Mind you I'm still new to this and learning as I go.


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 Post subject:
PostPosted: Sun Mar 13, 2005 9:56 am 
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Joined: Sat Feb 26, 2005 12:00 am
Posts: 17


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